Together in Battle

Together in Battle

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Suggestion: Add unique animation for Breath 3 attacks
Breath 3 attacks currently seem to use the same animation as Breath 2 attacks, which looks really weird because the graphics don't line up with the area of effect.
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Showing 1-3 of 3 comments
Sinister Design  [developer] 11 Jun @ 4:33pm 
Thanks for the suggestion; I agree that this would be good! To do this, I just need (a) a few hundred dollars and (b) my animator to get back to me.
Originally posted by Sinister Design:
Thanks for the suggestion; I agree that this would be good! To do this, I just need (a) a few hundred dollars and (b) my animator to get back to me.

It would really be that expensive? o_O Surely you'd only need to make one animation, since the elemental variants are all just palette swaps?
Sinister Design  [developer] 12 Jun @ 5:43am 
Yup! I think folks who haven't done game dev tend to underestimate how expensive game assets really are to produce, so I'll break it down here.

Light Breath isn't a palette swap, so if we don't count the Dark, Frost, and Fire Breaths as separate animations, this would still require two distinct animations. The normal breath animations are twenty-seven frames, 192 x 192 pixels each, in 4 directions. Even if nothing else but the AOE changes--and even if we don't count 3 of the 4 directions as distinct animations due to simply rotating the frames--I'd still be commissioning 54 frames of animation in at least 256 x 256 (but more realistically, probably 320 x 320) resolution.

Several hundred dollars is by no means an unexpected amount to pay a professional for a pixel art animation job of that size.
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Showing 1-3 of 3 comments
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