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So with reseeding in mind, I restarted it. I put my highest-level brute in front. The first reload, he got lucky, and the attack missed. The 2nd reload, he got devastated, killed before he could even take a turn. And since it was a charge attack, the guy behind him was knocked down to half health.
I typically play games on normal. You can see screenshots of said battle here - https://steamhost.cn/steamcommunity_com/id/jcservant/screenshots/?appid=1328160&sort=newestfirst&browsefilter=myfiles&view=imagewall&privacy=8
I'd rather not play a game where, on normal, I have to rely on save scumming and RNG to get through a fight. But even setting aside this one, possibly whacked battle, I think I can see more problems like this down the road as a result of "The entire team on each side goes all at once". Again, it's just too easy for the enemy to gang up and KO one of your guys - and then you're fighting the remaining battle with one arm tied behind your back. That's a 'me' problem...I know that numerous tactical games use this approach - I just prefer something like Final Fantasy Tactics, Pathfinder or Baldur's Gate, which has a bit more back and forth.
That said, I can see you were dealt a rough hand in that battle. Cavaliers on their own are pretty scary, with their high mobility, good survivability, and nasty attacks like Charge. Add in the level bonuses for being a team leader and he's going to be a problem. It also doesn't help that your starting area is open, flat terrain, so it's harder to pick your engagement. If I were approaching this battle, I would probably deploy a sturdier team (i.e., unbench the spearman and swordsman) since the ones deployed are a bit squishy. It would be hard to avoid taking any attacks from him, but someone like your spearman could probably tank his opening attack best. If feasible, I might also try to move the team to less open terrain.
Also, there is a lot to Together in Battle. If you feel like your roster isn't working out for you or you aren't satisfied with your settings, there's no shame in starting again. Either way, good luck if you give it another chance!
Hey JCServant, thanks for the feedback! The game is supposed to spawn all enemies outside of move-and-attack range, so this seems like a bug. If you send me your save file, I'll take a look under the hood and see what went wrong here, then push a hotfix ASAP!
(Info on how to do that is here, btw: https://steamhost.cn/steamcommunity_com/app/1267210/discussions/1/3485249057147466383/)