Attack on Toys
My own opinion
(Sorry, I'm not very good at english, so you can sympathise that)
1. I love the way that enemy sniper try to find you when you do some suspicious near the enemy territory but i don't like player always as a priority target for everyone. I stand in the middle of my allies but i alway be the one who targeted first. It so annoying when i when to shoot someone i have to be very far away
2. Can you add campain/story mode? I'm a fan of Amry Men: Air Attack, Army men RTS and used to play a lot another army men war game. I love to see more story about army men in the game in future
3. Are there any plan to add some skill for your character or techtree for each nation? I think the game will be more fun when there was a unique like army man have a classic play, brick man can repair a dead unit with wrench instead of healing gun, they can craft/rebuild like you play lego in real life, soldier man commado have modern weapon and training so stronger and than the other one(you already done that), robot have a tech, they can generate shield(they will have a shield health bar) and laser, plasma gun
Thank for your game and everything, your game bring me a lot of childhood memory that i won't never forget
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1) I agree that the enemies targeting the player over bigger threats (tanks) is not fun. At least it's not as bad as Star Wars Battlefront 2 (2005) on how the Ai singles you out always. However, whenever I use a Major, they get attacked way more often and is not really useful.

2) This is a good idea since it only has a tutorial and the other modes to play.

3) Skill trees for different factions will be cool but confusing because I think the dev will have to think about if your Major will get a skill tree too and if your squads will get one too.

I personally just hope for a mode where you may have an Ai ally faction and may still earn plastic after the match. In reality, wars can have allies. So not everything in this has to be a FFA, especially in an RTS, which I love.
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Showing 1-1 of 1 comments
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