The Planet Crafter

The Planet Crafter

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Feature Request - Improved Lighting
It would be a great addition if we could have some new 'Lighting Equipment'
like 'Angled Bulkhead Lighting' for the sides of bases also better brighter lighting
that we can mount on cave walls as the current lights are just too limited.

It would also be nice addition of some lower pathway lighting so we can fancy up
our bases with coloured lighting pathways.

Last of all, some Very Large Flood lighting Poles with circular flood lighting to
give the full sci-fi space base effect.

Hope you will add these in a future update.... Thanks for the work so far.
Last edited by SuperClark; 21 Jul @ 2:44am
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Showing 1-11 of 11 comments
Violet 23 Jul @ 6:12am 
I second this. I play in a very bright room, and sometimes i can't get the lighting adjusted high enough to see anything, even with the T3 torch. It would also be great to have an option not to dim the lights inside my bases at night. I'm not going to sleep for three minutes!
Dev's Any reply ?
flint74 28 Jul @ 5:01am 
Originally posted by SuperClark:
Dev's Any reply ?

The dev's do watch this forum, but they don't always have an opportunity to respond to community comments and suggestions.
Robirda 28 Jul @ 6:34am 
Originally posted by SuperClark:
Dev's Any reply ?

If you want to make sure the devs see your feedback, use the in-game feedback form, by hitting F8 while you are playing. A form will pop up allowing you to enter and send your message.

They may or may not answer you specifically, but you will know that they have seen your comment, unlike posts here - sometimes they are seen, sometimes not. This is, after all, primarily a discussion forum, not a feedback forum...
Any lighting in the game is useless, as night lasts less than a minute of real time.
Robirda 29 Jul @ 12:30pm 
Originally posted by lolic_lol:
Any lighting in the game is useless, as night lasts less than a minute of real time.

Kinda handy in the wrecks though...
Originally posted by Robirda:
Originally posted by lolic_lol:
Any lighting in the game is useless, as night lasts less than a minute of real time.

Kinda handy in the wrecks though...
Yes, but only in the wrecks.
And even in this case, T2 flashlight is more than enough, T3 is already too bright.
I don’t consider flares as a light source; they are needed exclusively for marking already explored corridors at intersections.

Unfortunately, I didn't find any use for stationary light sources. The game has nice night lighting, and the light sources look good, but the almost complete absence of night ruins it all.
Last edited by lolic_lol; 30 Jul @ 6:59am
Robirda 30 Jul @ 6:47pm 
"Almost complete absence of night" is NOT how my game runs! I get around 5 realtime minutes of pitch black night for roughly every 10 to 15 minutes of playing (still real time) - and all of my saves do pretty much the same thing.

Not that even the highest level of lighting helps at night - my only recourse is to hang out until the daylight comes back and I can see where I'm going again. The T3 light gives me maybe a foot or two vision in front of my feet, and not much more, when it's night out.

Also, the higher the Ti, the more often night seems to come, and the darker it gets. I need the T3 light in the wrecks, too, the T2 just doesn't cut it for me... and as you may have guessed, thanks to this I also use a fair bit of stationary lighting here and there...
Last edited by Robirda; 30 Jul @ 6:49pm
Roxxsmom 31 Jul @ 8:49pm 
I haven't had too many problems on Prime and Humble, but Selenia is very dark at times, and the "night" does seem to last a long time there. No idea why it's so dark. It should have as much sunlight as whichever of the two "main" planets it is a moon of. Of course, IRL, moons tend to be "locked" to their planet, which can lead to much longer day-night cycles-- however long it takes them to orbit their planet. But in the game all the planets and moons appear to be tidally locked to one another, since none ever changes position in the sky.
Robirda 1 Aug @ 4:15pm 
Lol, very true. And, also a good giggle, that term is a pretty good description of my life - in a nutshell, so to speak. Maybe that's why I love this game so much? Hmmm... ;-D
The exterior lights take iron and magnesium and you can adjust the color. They seemed to be aimed 45 degrees downward and can be rotated before placing. You change the color after you place them.

However, I do agree that there's a place for both more directed and ambient light options.
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