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Colour 'A' is the colour the critters will show on their abdomen.
Colour 'B' is the colour for the back.
Pattern colour doesn't show unless there's a pattern gene as well, and some biolume in at least a small degree, AND the colours are contrasting enough to show (there's some issues still with the lighter colours on a dark background though I think). Plus, any patterns will show up much more once the animal matures...
Thanks, but the point is that it's possible to guarantee getting some of the larvae. Others would be obtained more easily due to higher percentages. Similar possibilities would exist for frog eggs and maybe fish eggs (as long as you an make them in the incubator). Since there are 9 larvae of butterflies that are made with those ingredients and only 6 ways to swap the order around, 1 arrangement has to cover the other 4 butterfly larvae.
Common/T1 Fertiliser/Bacteria - Common/T1 Fertiliser/T1 Mutagen - Common/T1 Fertiliser/T2 Mutagen - Common/T1 Fertiliser/T3 Mutagen - Common/T1 Fertiliser/T4 Mutagen
Common/T2 Fertiliser/Bacteria - Common/T2 Fertiliser/T1 Mutagen - Common/T2 Fertiliser/T2 Mutagen - Common/T2 Fertiliser/T3 Mutagen - Common/T2 Fertiliser/T4 Mutagen
Common/T3 Fertiliser/Bacteria - Common/T3 Fertiliser/T1 Mutagen - Common/T3 Fertiliser/T2 Mutagen - Common/T3 Fertiliser/T3 Mutagen - Common/T3 Fertiliser/T4 Mutagen
Uncommon/T1 Fertiliser/Bacteria - Uncommon/T1 Fertiliser/T1 Mutagen - Uncommon/T1 Fertiliser/T2 Mutagen - Uncommon/T1 Fertiliser/T3 Mutagen - Uncommon/T1 Fertiliser/T4 Mutagen
Uncommon/T2 Fertiliser/Bacteria - Uncommon/T2 Fertiliser/T1 Mutagen - Uncommon/T2 Fertiliser/T2 Mutagen - Uncommon/T2 Fertiliser/T3 Mutagen - Uncommon/T2 Fertiliser/T4 Mutagen
Uncommon/T3 Fertiliser/Bacteria - Uncommon/T3 Fertiliser/T1 Mutagen - Uncommon/T3 Fertiliser/T2 Mutagen - Uncommon/T3 Fertiliser/T3 Mutagen - Uncommon/T3 Fertiliser/T4 Mutagen
Rare/T1 Fertiliser/Bacteria - Rare/T1 Fertiliser/T1 Mutagen - Rare/T1 Fertiliser/T2 Mutagen - Rare/T1 Fertiliser/T3 Mutagen - Rare/T1 Fertiliser/T4 Mutagen
Rare/T2 Fertiliser/Bacteria - Rare/T2 Fertiliser/T1 Mutagen - Rare/T2 Fertiliser/T2 Mutagen - Rare/T2 Fertiliser/T3 Mutagen - Rare/T2 Fertiliser/T4 Mutagen
Rare/T3 Fertiliser/Bacteria - Rare/T3 Fertiliser/T1 Mutagen - Rare/T3 Fertiliser/T2 Mutagen - Rare/T3 Fertiliser/T3 Mutagen - Rare/T3 Fertiliser/T4 Mutagen
It's a similar situation with Fish eggs which are based upon a recipe of Phytoplankton (3 available types), fertiliser (also 3 types), and mutagen (4 types plus bacteria), also resulting in 45 possible permutations. Note that one of these possible Fish egg recipes is actually the recipe for Generic Frog eggs (Phyto C/T1 Fertiliser/T4 Mutagen)
Speaking of which, the odd one out is Frog eggs, which recipes also use fertiliser and bacteria/mutagen, but also require generic frog eggs, which results in just 15 possible permutations. This actually works out well though, at least for now, as there are currently 16 frog species in total, of which one is the Generic Frog.
I looked again, and I messed up. My point is still different from what you are presenting, though. Having looked it over again, there are only 6 butterfly larvae that are made with common larvae, mutagen, and fertilizer. That means, in point, they could all be made with 100% accuracy if the order you input the 3 ingredients were made to matter. I see the 6 now as Abstreus, Azurae, Empalio, Fensea, Galaxe, and Leani. If the developers are willing to set it up that way, then you could assign them as something like:
c,f,m = Abstreus
c,m,f = Azurae
f,c,m = Empalio
f,m,c = Fensea
m,c,f = Galaxe
m,f,c = Leani
where c stands for common larvae, f stands for fertilizer, and m stands for mutagen. The other possibilities you are going into use different ingredients so another table, or matrix, if you will, would need to be looked into. Frankly, I only see 4 butterfly larvae made with rare, mutagen, and fertilizer. Frogs are made with generic frog eggs and fish are made with plankton A, B, or C. Don't make it too complicated.
It's not about making anything "too complicated", I'm just trying to demonstrate that there are many more possible recipe permutations available (45 in total) based on a 3-item recipe involving the basic larvae, fertiliser, and bacteria/mutagen.
This means each Butterfly species could actually have it's own unique recipe, which would instantly negate any of the issues players have when trying 'craft' any one of those Butterflies that currently shares its recipe with one or more other Butterfly species, such as those you listed above.
With that one simple change, the spawn chance when crafting any Butterfly automatically turns to 100%, without it affecting the spawn chance of each Butterfly species in, for example, the Ecosystem farm object where each species has either a 5% or 10% chance (approximately) to randomly spawn.
Most usefully, the same change (giving each Fish species its own unique recipe based on a combination of Phytoplankton/Fertiliser/Mutagen) would also have exactly the same effect on the odds of crafting Fish eggs (100% spawn chance) .
Where it would get tricky is Frog eggs, because while the current recipe format for those has enough permutations to give each current species its own unique recipe, it doesn't have enough permutations available for the devs to add any more species down the line unless they either start recipe-sharing, or they come up with some alternate solution such as using Golden Frog eggs as a higher tier modifier instead of Generic Frog eggs.
When I press F8 in game, nothing happens. It isn't listed under controls either, only F2 and F4. Maybe you have to be signed up somewhere to activate it?
Just a thought, there's no 'signing up ' to be done.
Ok, I found it, but it was a Control F8 on my keyboard. Suggestion sent, referencing this discussion.
There's something called "FN-Lock" - which is basically the same thing as Caps Lock or NumLuck, but for FN (special function) keys - and it will sometimes be On by default on some devices, reversing what the F-keys do. If you find that FN-Lock is on (pressing F[1-12] does the special thing marked on the key instead of being F[1-12] and you have to press FN+F[1-12] to get the system to register that you pressed F[1-12]), then the most common key combo for toggling FN-Lock off/on is FN+Esc.