The Planet Crafter

The Planet Crafter

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mathematicians help please (edited): getting larvae more efficiently
I'm trying to figure out how many combinations there are for mixing larvae, etc. as opposed to how many of each type can be created. There are 3 slots, isn't that 9 different combinations? I realize that putting the components in a different order doesn't change anything with the current program, I'm wondering if it doesn't leave room to. There are also the different components themselves, so it allows for more than that. If it allows enough variants, can't we get better results trying to get the particular type of butterfly larvae just by using different order? For example, instead of common larvae, mutagen, fertilizer we input mutagen, fertilizer, common larvae or common larvae, fertilizer, mutagen, etc.
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Ok, I used on line help and came up with 6 variations, so I would suggest:

c,f,m = Aemel larvae = black color a
c,m,f = Abstreus = brown color a
f,c,m = Penga = white color a
f,m,c = Azarae = blue color a
m,c,f = Fensea = yellow color a
m,f,c = random chance of other colors, but with 25% possilbility because there are now
only 4 to choose from.
*** voting on which 5 are the first colors (which you can ensure getting) ****?
Last edited by Gaming Granpa; 29 Jul @ 12:41pm
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Showing 1-15 of 15 comments
Robirda 29 Jul @ 12:50pm 
My vote is for the widest variey of colour possible, lol! But I think it's worth a mention...

Colour 'A' is the colour the critters will show on their abdomen.

Colour 'B' is the colour for the back.

Pattern colour doesn't show unless there's a pattern gene as well, and some biolume in at least a small degree, AND the colours are contrasting enough to show (there's some issues still with the lighter colours on a dark background though I think). Plus, any patterns will show up much more once the animal matures...
Originally posted by Robirda:
My vote is for the widest variey of colour possible, lol! But I think it's worth a mention...

Colour 'A' is the colour the critters will show on their abdomen.

Colour 'B' is the colour for the back.

Pattern colour doesn't show unless there's a pattern gene as well, and some biolume in at least a small degree, AND the colours are contrasting enough to show (there's some issues still with the lighter colours on a dark background though I think). Plus, any patterns will show up much more once the animal matures...
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Thanks, but the point is that it's possible to guarantee getting some of the larvae. Others would be obtained more easily due to higher percentages. Similar possibilities would exist for frog eggs and maybe fish eggs (as long as you an make them in the incubator). Since there are 9 larvae of butterflies that are made with those ingredients and only 6 ways to swap the order around, 1 arrangement has to cover the other 4 butterfly larvae.
flint74 29 Jul @ 6:12pm 
Given that there are 3 basic larvae types, and 3 tiers of fertiliser, and 5 mutagens (well 4 plus Bacteria) that could be used in some combination to create a potential butterfly recipe, the number of permutations of those items works out to 45, thus:

Common/T1 Fertiliser/Bacteria - Common/T1 Fertiliser/T1 Mutagen - Common/T1 Fertiliser/T2 Mutagen - Common/T1 Fertiliser/T3 Mutagen - Common/T1 Fertiliser/T4 Mutagen

Common/T2 Fertiliser/Bacteria - Common/T2 Fertiliser/T1 Mutagen - Common/T2 Fertiliser/T2 Mutagen - Common/T2 Fertiliser/T3 Mutagen - Common/T2 Fertiliser/T4 Mutagen

Common/T3 Fertiliser/Bacteria - Common/T3 Fertiliser/T1 Mutagen - Common/T3 Fertiliser/T2 Mutagen - Common/T3 Fertiliser/T3 Mutagen - Common/T3 Fertiliser/T4 Mutagen


Uncommon/T1 Fertiliser/Bacteria - Uncommon/T1 Fertiliser/T1 Mutagen - Uncommon/T1 Fertiliser/T2 Mutagen - Uncommon/T1 Fertiliser/T3 Mutagen - Uncommon/T1 Fertiliser/T4 Mutagen

Uncommon/T2 Fertiliser/Bacteria - Uncommon/T2 Fertiliser/T1 Mutagen - Uncommon/T2 Fertiliser/T2 Mutagen - Uncommon/T2 Fertiliser/T3 Mutagen - Uncommon/T2 Fertiliser/T4 Mutagen

Uncommon/T3 Fertiliser/Bacteria - Uncommon/T3 Fertiliser/T1 Mutagen - Uncommon/T3 Fertiliser/T2 Mutagen - Uncommon/T3 Fertiliser/T3 Mutagen - Uncommon/T3 Fertiliser/T4 Mutagen


Rare/T1 Fertiliser/Bacteria - Rare/T1 Fertiliser/T1 Mutagen - Rare/T1 Fertiliser/T2 Mutagen - Rare/T1 Fertiliser/T3 Mutagen - Rare/T1 Fertiliser/T4 Mutagen

Rare/T2 Fertiliser/Bacteria - Rare/T2 Fertiliser/T1 Mutagen - Rare/T2 Fertiliser/T2 Mutagen - Rare/T2 Fertiliser/T3 Mutagen - Rare/T2 Fertiliser/T4 Mutagen

Rare/T3 Fertiliser/Bacteria - Rare/T3 Fertiliser/T1 Mutagen - Rare/T3 Fertiliser/T2 Mutagen - Rare/T3 Fertiliser/T3 Mutagen - Rare/T3 Fertiliser/T4 Mutagen


It's a similar situation with Fish eggs which are based upon a recipe of Phytoplankton (3 available types), fertiliser (also 3 types), and mutagen (4 types plus bacteria), also resulting in 45 possible permutations. Note that one of these possible Fish egg recipes is actually the recipe for Generic Frog eggs (Phyto C/T1 Fertiliser/T4 Mutagen)

Speaking of which, the odd one out is Frog eggs, which recipes also use fertiliser and bacteria/mutagen, but also require generic frog eggs, which results in just 15 possible permutations. This actually works out well though, at least for now, as there are currently 16 frog species in total, of which one is the Generic Frog.
Last edited by flint74; 29 Jul @ 6:19pm
Originally posted by flint74:
Given that there are 3 basic larvae types, and 3 tiers of fertiliser, and 5 mutagens (well 4 plus Bacteria) that could be used in some combination to create a potential butterfly recipe, the number of permutations of those items works out to 45, thus:

Common/T1 Fertiliser/Bacteria - Common/T1 Fertiliser/T1 Mutagen - Common/T1 Fertiliser/T2 Mutagen - Common/T1 Fertiliser/T3 Mutagen - Common/T1 Fertiliser/T4 Mutagen

Common/T2 Fertiliser/Bacteria - Common/T2 Fertiliser/T1 Mutagen - Common/T2 Fertiliser/T2 Mutagen - Common/T2 Fertiliser/T3 Mutagen - Common/T2 Fertiliser/T4 Mutagen

Common/T3 Fertiliser/Bacteria - Common/T3 Fertiliser/T1 Mutagen - Common/T3 Fertiliser/T2 Mutagen - Common/T3 Fertiliser/T3 Mutagen - Common/T3 Fertiliser/T4 Mutagen


Uncommon/T1 Fertiliser/Bacteria - Uncommon/T1 Fertiliser/T1 Mutagen - Uncommon/T1 Fertiliser/T2 Mutagen - Uncommon/T1 Fertiliser/T3 Mutagen - Uncommon/T1 Fertiliser/T4 Mutagen

Uncommon/T2 Fertiliser/Bacteria - Uncommon/T2 Fertiliser/T1 Mutagen - Uncommon/T2 Fertiliser/T2 Mutagen - Uncommon/T2 Fertiliser/T3 Mutagen - Uncommon/T2 Fertiliser/T4 Mutagen

Uncommon/T3 Fertiliser/Bacteria - Uncommon/T3 Fertiliser/T1 Mutagen - Uncommon/T3 Fertiliser/T2 Mutagen - Uncommon/T3 Fertiliser/T3 Mutagen - Uncommon/T3 Fertiliser/T4 Mutagen


Rare/T1 Fertiliser/Bacteria - Rare/T1 Fertiliser/T1 Mutagen - Rare/T1 Fertiliser/T2 Mutagen - Rare/T1 Fertiliser/T3 Mutagen - Rare/T1 Fertiliser/T4 Mutagen

Rare/T2 Fertiliser/Bacteria - Rare/T2 Fertiliser/T1 Mutagen - Rare/T2 Fertiliser/T2 Mutagen - Rare/T2 Fertiliser/T3 Mutagen - Rare/T2 Fertiliser/T4 Mutagen

Rare/T3 Fertiliser/Bacteria - Rare/T3 Fertiliser/T1 Mutagen - Rare/T3 Fertiliser/T2 Mutagen - Rare/T3 Fertiliser/T3 Mutagen - Rare/T3 Fertiliser/T4 Mutagen


It's a similar situation with Fish eggs which are based upon a recipe of Phytoplankton (3 available types), fertiliser (also 3 types), and mutagen (4 types plus bacteria), also resulting in 45 possible permutations. Note that one of these possible Fish egg recipes is actually the recipe for Generic Frog eggs (Phyto C/T1 Fertiliser/T4 Mutagen)

Speaking of which, the odd one out is Frog eggs, which recipes also use fertiliser and bacteria/mutagen, but also require generic frog eggs, which results in just 15 possible permutations. This actually works out well though, at least for now, as there are currently 16 frog species in total, of which one is the Generic Frog.
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I looked again, and I messed up. My point is still different from what you are presenting, though. Having looked it over again, there are only 6 butterfly larvae that are made with common larvae, mutagen, and fertilizer. That means, in point, they could all be made with 100% accuracy if the order you input the 3 ingredients were made to matter. I see the 6 now as Abstreus, Azurae, Empalio, Fensea, Galaxe, and Leani. If the developers are willing to set it up that way, then you could assign them as something like:
c,f,m = Abstreus
c,m,f = Azurae
f,c,m = Empalio
f,m,c = Fensea
m,c,f = Galaxe
m,f,c = Leani
where c stands for common larvae, f stands for fertilizer, and m stands for mutagen. The other possibilities you are going into use different ingredients so another table, or matrix, if you will, would need to be looked into. Frankly, I only see 4 butterfly larvae made with rare, mutagen, and fertilizer. Frogs are made with generic frog eggs and fish are made with plankton A, B, or C. Don't make it too complicated.
flint74 30 Jul @ 12:16am 
Originally posted by Gaming Granpa:
I looked again, and I messed up. My point is still different from what you are presenting, though. Having looked it over again, there are only 6 butterfly larvae that are made with common larvae, mutagen, and fertilizer. That means, in point, they could all be made with 100% accuracy if the order you input the 3 ingredients were made to matter. I see the 6 now as Abstreus, Azurae, Empalio, Fensea, Galaxe, and Leani. If the developers are willing to set it up that way, then you could assign them as something like:
c,f,m = Abstreus
c,m,f = Azurae
f,c,m = Empalio
f,m,c = Fensea
m,c,f = Galaxe
m,f,c = Leani
where c stands for common larvae, f stands for fertilizer, and m stands for mutagen. The other possibilities you are going into use different ingredients so another table, or matrix, if you will, would need to be looked into. Frankly, I only see 4 butterfly larvae made with rare, mutagen, and fertilizer. Frogs are made with generic frog eggs and fish are made with plankton A, B, or C. Don't make it too complicated.

It's not about making anything "too complicated", I'm just trying to demonstrate that there are many more possible recipe permutations available (45 in total) based on a 3-item recipe involving the basic larvae, fertiliser, and bacteria/mutagen.

This means each Butterfly species could actually have it's own unique recipe, which would instantly negate any of the issues players have when trying 'craft' any one of those Butterflies that currently shares its recipe with one or more other Butterfly species, such as those you listed above.

With that one simple change, the spawn chance when crafting any Butterfly automatically turns to 100%, without it affecting the spawn chance of each Butterfly species in, for example, the Ecosystem farm object where each species has either a 5% or 10% chance (approximately) to randomly spawn.

Most usefully, the same change (giving each Fish species its own unique recipe based on a combination of Phytoplankton/Fertiliser/Mutagen) would also have exactly the same effect on the odds of crafting Fish eggs (100% spawn chance) .

Where it would get tricky is Frog eggs, because while the current recipe format for those has enough permutations to give each current species its own unique recipe, it doesn't have enough permutations available for the devs to add any more species down the line unless they either start recipe-sharing, or they come up with some alternate solution such as using Golden Frog eggs as a higher tier modifier instead of Generic Frog eggs.
Last edited by flint74; 30 Jul @ 12:23am
Robirda 30 Jul @ 5:15am 
A big resounding "yes please!" to unique recipes for anything we create in this game, it would make a lot of sense to a lot of us, I would think. Thanks Flint for the clarification, and, sorry for misunderstanding, Granpa... I seem to have a talent for being both bright and simple at the same time, sheesh, lol! ;-p
It all sounds good. I don't have an active account to reach the developers, can someone who does give them a heads up please? I don't even care if you take credit for it, because if the idea is accepted and implemented the game is so much better.
Robirda 30 Jul @ 6:54pm 
You DO have a direct line to the developers, it's in the game - just hit the F8 key while you are in the game and a feedback form will open up... put anything you think the devs should see there, they may or may not answer you, but they WILL see your comments. :-)
flint74 30 Jul @ 9:39pm 
The devs do also watch this discussion board, they just don't necessarily have the free time to respond to our comments and suggestions.
Originally posted by Robirda:
You DO have a direct line to the developers, it's in the game - just hit the F8 key while you are in the game and a feedback form will open up... put anything you think the devs should see there, they may or may not answer you, but they WILL see your comments. :-)
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When I press F8 in game, nothing happens. It isn't listed under controls either, only F2 and F4. Maybe you have to be signed up somewhere to activate it?
Last edited by Gaming Granpa; 31 Jul @ 6:06am
prtmh 31 Jul @ 7:17am 
On some keyboards such as laptops or wireless types you have to press a key that says something like FN and then press the F8 key.
Just a thought, there's no 'signing up ' to be done.
Originally posted by prtmh:
On some keyboards such as laptops or wireless types you have to press a key that says something like FN and then press the F8 key.
Just a thought, there's no 'signing up ' to be done.
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Ok, I found it, but it was a Control F8 on my keyboard. Suggestion sent, referencing this discussion.
Robirda 31 Jul @ 9:20am 
Awesome, you found it, and I learned something new too, I didn't know that about some keyboards, cool! (I love it when I learn something new, lol - thanks eh? :-D )
It's not the keyboard (specifically), it's how the keys are set up either at the factory or in your BIOS.

There's something called "FN-Lock" - which is basically the same thing as Caps Lock or NumLuck, but for FN (special function) keys - and it will sometimes be On by default on some devices, reversing what the F-keys do. If you find that FN-Lock is on (pressing F[1-12] does the special thing marked on the key instead of being F[1-12] and you have to press FN+F[1-12] to get the system to register that you pressed F[1-12]), then the most common key combo for toggling FN-Lock off/on is FN+Esc.
Robirda 1 Aug @ 4:11pm 
Wow. It's the little unknown things like this that can really confuse things, too! Thanks for the detailed explanation, I love knowing why as well as what. :-D
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