Sea Power

Sea Power

Ships with only 1 stern mounted MK 10 launcher keep taking the least optimal path to get it on target.
For example, on the Hormuz (Tarawa) scenario, when defending against the Harpoon salvo from the Alvand and Combattantes, and defending against IRAF Phantom swarm, the Coontz not only takes an unnecessarily long time time to bring its missiles to bear, but does it with seemingly counterproductive maneuvers. Because of this, I end up almost entirely relying on my OHP and Harriers to quickly shoot down the Harpoons and the IRAF Phantoms. This is so bad, it's impossible to not get hit by at least 1 Harpoon at the beginning of the scenario even if all Harriers were launched from the start. This isn't even mentioning that on some of my playthroughs, the Coontz only gets off 1 Standard at most on enemy Harpoons and Phantoms before they had either already hit my ships, or been destroyed by the Harriers and OHP.
Last edited by Doktor_Pancreatic_Cancer; 20 Jun @ 2:44am
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For some reason, this didn't seem to happen on the Adams class, which also only has a rear mounted launcher. Though that could be because I didn't notice it due to there being more than 3 NATO warships in the scenarios I played that had them.
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