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2nd. This is more a limitation of the fact that the AI inst that fantastic yet and cant really do a lot of thinking on its own outside of combat and a handful of other things. Given the intention is to eventually have a fully dynamic campaign, whatever that actually ends up meaning, this will have to be addressed in order for the AI to actually be able to do anything in dynamically generated missions.
3rd. Picking your spawn location would be nice and a handful of enemies to act as targets would also be nice, though too many will just make the encyclopedia run worse.
You can technically spawn multiple things in at once by launching an aircraft and using the replace function in the unit reference, I usually spawn a carrier and spawn a few helicopters from there.