DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition

DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition

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Is there something wrong with RNG in this game?
I grew up with games from FF, DQ, Pokemon, FE and SMT series I'm used to RNG in video games and it has never been a problem before... until now. I'm loving the story but the RNG in this game is brutal and it's killing my enjoyment, it doesn't matter if I know how to play the game since RNG willl choose if whatever I do works or not. Is there any way to reduce RNG input in the game?
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Showing 1-11 of 11 comments
What exactly are you having problems with? I haven't experienced anything out of the ordinary so far.
Blade 29 Jul @ 5:00pm 
Not really. I like to compare playing this game to playing Dungeons and Dragons with a Dungeon Master that's a sore loser. In order to give themselves the advantage they constantly change up the rules, take their turn out of order, and rig the die so your odds are worse than theirs or whomever they're favoring. It's a genuinely questionable design choice in my opinion because it eliminates planning and forming strategies with the RNG. As a result you just have to take everything turn by turn and adapt to what happens. Not much you can do but over-level to avoid getting caught up in ♥♥♥♥♥♥♥♥♥.
Blade 29 Jul @ 5:08pm 
Originally posted by LordKaiserX0:
What exactly are you having problems with? I haven't experienced anything out of the ordinary so far.

Really? You've never noticed anything? Every battle plays out differently, if you haven't noticed that you haven't been paying attention or you haven't met the 3rd and 4th members pf the party yet. Keep track of your characters and when they take their turns. You'll find that a different character goes first almost every battle and even low level monsters may take their turns before your over-leveled characters despite their agility being less than half of your highest agility character which should be Erik. Dude is fast af. The turn order is randomly generated and the most obvious mechanic that is.

Sometimes lower level enemies will attack before the party has a chance to respond, even if you initiated the battle by attacking an enemy. That's also completely random too. It can often result in a battle that should have been over with a single gigasmash, see you almost lose several party members due to the status effects the enemies get off in their free turn.
Last edited by Blade; 29 Jul @ 5:50pm
Arzak 29 Jul @ 5:45pm 
Originally posted by LordKaiserX0:
What exactly are you having problems with? I haven't experienced anything out of the ordinary so far.
Bosses are taking long, using debuffs is mostly a waste time and mp since it will miss almost every time and consequently I have to kill bosses dealing low damage. I'd rather have a quick game over than spend 10-15 minutes in battle just because everything do miss most of the time (yes I bought the accuracy panels for the weapons I use which have it available)
Arzak 29 Jul @ 5:52pm 
Originally posted by Blade:
Not really. I like to compare playing this game to playing Dungeons and Dragons with a Dungeon Master that's a sore loser.

Best. Description. Ever.

Originally posted by Blade:
eliminates planning and forming strategies with the RNG.

This. I love rpgs, specially turn based rpgs because of the strategic aspect. I'm not having any problems with normal battles but boss battles are such a chore, they're not even hard it just takes long to defeat them.

Originally posted by Blade:
Not much you can do but over-level to avoid getting caught up in ♥♥♥♥♥♥♥♥♥.

Damn, I already turned off strong monster because I didn't want to spend 20 extra hours grinding D:
Arzak 29 Jul @ 6:00pm 
Originally posted by Blade:
Originally posted by LordKaiserX0:
What exactly are you having problems with? I haven't experienced anything out of the ordinary so far.

Really? You've never noticed anything? Every battle plays out differently, if you haven't noticed that you haven't been paying attention or you haven't met the 3rd and 4th members pf the party yet. Keep track of your characters and when they take their turns. You'll find that a different character goes first almost every battle and even low level monsters may take their turns before your over-leveled characters despite their agility being less than half of your highest agility character which should be Erik. Dude is fast af. The turn order is randomly generated and the most obvious mechanic that is.

Sometimes lower level enemies will attack before the party has a chance to respond, even if you initiated the battle by attacking an enemy. That's also completely random too. It can often result in a battle that should have been over with a single gigasmash, see you almost lose several party members due to the status effects the enemies get off in their free turn.

The turn order is really annoying in this game. First time I fought the Slayer of the Sands I lost to it because it had 4 turns and 2 of them were crits which KOed Erik and Veronica and the other 2 were sand breath and a hit that KOed the MC.

Those dagger 6x damage skills are so useless, when I finally get one to sleep they wake up before Erik's turn, whenever I manage to dazzle enemies they still attack the group without any problems.
Blade 29 Jul @ 6:20pm 
Originally posted by Arzak:
Originally posted by LordKaiserX0:
What exactly are you having problems with? I haven't experienced anything out of the ordinary so far.
Bosses are taking long, using debuffs is mostly a waste time and mp since it will miss almost every time and consequently I have to kill bosses dealing low damage. I'd rather have a quick game over than spend 10-15 minutes in battle just because everything do miss most of the time (yes I bought the accuracy panels for the weapons I use which have it available)

You really shouldn't be getting game overs like this so often that you've had to come to the forums. I don't mean that in an insulting or mean way, but rather it sounds like you're building your characters in-effectively and wasting too much time and mp on debuffs because that's actually something I've never had much trouble with.

You mentioned a low damage output too. If your Hero isn't using greatswords you're missing out on absurd damage output, You'd do well to have Erik equipped with a boomerang too if you don't already. The A team for me is the Hero (Greatsword), Erik (Boomerangs), Veronica (Heavy wand), and Serena (Dual wands). I often keep them in reserve and fresh for the bigger battles by using the other 4. That combination has gotten me through the stickiest and most threatening of situations. I'm sure there's better team comps somewhere online but that's what I ended up going with and it's served me well.

Erik can deal insane damage to all enemies on the field and even potentially kill them all with a single ability by himself, especially once you unlock his Divide ability tripling his damage output for the next turn. He is the Zoro to my Luffy. The Hero is just plain over-powered. I can take out bosses in just 3 turns with him using unbridled swing, none have posed a threat to me since changing him to great-swords. But then there's Veronica that can take out entire groups of enemies in one shot as well, and Serena can buff and heal like crazy while doing decent damage herself to groups of enemies. If you Build your characters this way you shouldn't have any problems with game overs.

Edit: Debuffs are actually kind of useless. Sap can be really good but otherwise it's like you said, they're often a waste of a turn and MP. I've found that it's best to just play aggressive and heal as needed. In regard to daggers, yes they aren't that great. I tried them on Sylvando for a while and ended up changing him to dual wielding swords which is significantly better. You shouldn't be using anything except boomerangs on Erik though.

Edit Edit: Unbridled Blade was the attack I was talking about. I think I said swing and something else some where but it's Unbridled Blade. I'm level 42 right now and it deals over 400 damage a single enemy. More than enough to one shot any field enemy and trivialize boss battles. Gigasmash deals around 250 damage to whole groups of enemies. Seriously, the Hero with a GreatSword is just stupid. Sorry, I keep editing this because I smoke to cope with insomnia so I'm high af and tired. I keep noticing grammar errors. LMFAO
Last edited by Blade; 29 Jul @ 7:00pm
Arzak 29 Jul @ 7:02pm 
Originally posted by Blade:
Originally posted by Arzak:
Bosses are taking long, using debuffs is mostly a waste time and mp since it will miss almost every time and consequently I have to kill bosses dealing low damage. I'd rather have a quick game over than spend 10-15 minutes in battle just because everything do miss most of the time (yes I bought the accuracy panels for the weapons I use which have it available)

You really shouldn't be getting game overs like this so often that you've had to come to the forums. I don't mean that in an insulting or mean way, but rather it sounds like you're building your characters in-effectively and wasting too much time and mp on debuffs because that's actually something I've never had much trouble with.

You mentioned a low damage output too. If your Hero isn't using greatswords you're missing out on absurd damage output, You'd do well to have Erik equipped with a boomerang too if you don't already. The A team for me is the Hero (Greatsword), Erik (Boomerangs), Veronica (Heavy wand), and Serena (Dual wands). I often keep them in reserve and fresh for the bigger battles by using the other 4. That combination has gotten me through the stickiest and most threatening of situations. I'm sure there's better team comps somewhere online but that's what I ended up going with and it's served me well.

Erik can deal insane damage to all enemies on the field and even potentially kill them all with a single ability by himself, especially once you unlock his Divide ability tripling his damage output for the next turn. He is the Zoro to my Luffy. The Hero is just plain over-powered. I can take out bosses in just 3 turns with him using unbridled swing, none have posed a threat to me since changing him to great-swords. But then there's Veronica that can take out entire groups of enemies in one shot as well, and Serena can buff and heal like crazy while doing decent damage herself to groups of enemies. If you Build your characters this way you shouldn't have any problems with game overs.

Edit: Debuffs are actually kind of useless. Sap can be really good but otherwise it's like you said, they're often a waste of a turn and MP. I've found that it's best to just play aggressive and heal as needed. In regard to daggers, yes they aren't that great. I tried them on Sylvando for a while and ended up changing him to dual wielding swords which is significantly better. You shouldn't be using anything except boomerangs on Erik though.

Sorry, I made some typos on my previous post. I'm not getting game overs often, I meant I'd would rather have my party wiped out quickly so I can restart the boss again than spend so much time in a battle. I just figured out I'm insisting too much on debuffs, if I just fight a boss without trying to use debuffs the battle will end much faster. This is such shame, debuffs were so useful in previous games D:

About my party I'm basically running the same party you mentioned and got Erik using boomerangs as soon as I could. The only thing different from what you mentioned is that my MC is a sword and board user because I wanna use Falcon Slash (I'm a simp for this skill)
Blade 29 Jul @ 7:23pm 
Originally posted by Arzak:
Originally posted by Blade:
Sorry, I made some typos on my previous post. I'm not getting game overs often, I meant I'd would rather have my party wiped out quickly so I can restart the boss again than spend so much time in a battle. I just figured out I'm insisting too much on debuffs, if I just fight a boss without trying to use debuffs the battle will end much faster. This is such shame, debuffs were so useful in previous games D:

About my party I'm basically running the same party you mentioned and got Erik using boomerangs as soon as I could. The only thing different from what you mentioned is that my MC is a sword and board user because I wanna use Falcon Slash (I'm a simp for this skill)

I realized that a few minutes ago. lmao I'm high af and tired because I smoke medical to cope with insomnia and I'm about to go to bed so I misread it. I did that same thing early on too before I realized debuffs just weren't useful. I shared that feeling of disappointment too upon realizing it was better just attack. Maybe later in the game debuffs become more viable. I think I myself am hopefully only around 55% through the story including the true ending. So there's still a ways to go.

I'll have to try that too, that attack sounds awesome. You can always keep it that way and use greatdwords on the eighth member instead. Guess I can do that with sword and shield likewise.
Last edited by Blade; 29 Jul @ 7:26pm
Originally posted by Blade:
Originally posted by LordKaiserX0:
What exactly are you having problems with? I haven't experienced anything out of the ordinary so far.

Really? You've never noticed anything? Every battle plays out differently, if you haven't noticed that you haven't been paying attention or you haven't met the 3rd and 4th members pf the party yet. Keep track of your characters and when they take their turns. You'll find that a different character goes first almost every battle and even low level monsters may take their turns before your over-leveled characters despite their agility being less than half of your highest agility character which should be Erik. Dude is fast af. The turn order is randomly generated and the most obvious mechanic that is.

Sometimes lower level enemies will attack before the party has a chance to respond, even if you initiated the battle by attacking an enemy. That's also completely random too. It can often result in a battle that should have been over with a single gigasmash, see you almost lose several party members due to the status effects the enemies get off in their free turn.
Probably every skill have a different charge attack too other than the the invincible dice roll. In the case of boss fights I not only debuff but also use buff on my characters so i mostly come on top. The only time i had trouble was when a boss gets lucky with criticals and that's a pain to correct.
Anyone saying debuffs are bad is objectively incorrect. One cast of Sap can roughly double your melee damage against early bosses, and it stays a massive damage amp for the entire game.
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