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That kind of behaviour is absolute nonsense, if I can only barely see them with the magnification on the scope, there is no way they should be able to accurately target my exact position.
Enemy tanks are serious offenders with this as well, a lot of the time I swear they pre-fire corners and hills and just gun you down the instant one millimetre of your flesh is exposed.
Maybe I’m asking for too much. I’m sure it’s not easy trying to make all those bots essentially act like other players. But this game is so close to being awesome it’s frustrating.
And of course constant map reworks.
The devs really love fixing things that aren't broken.
Even when there are more important targets on the map.
Playing a mission yesterday on a map you had made (try to guess which one), I proceeded to get vengeance on a 40mm Bofors that shot me down using my Luger because there was cover between it and where I crash landed in the same castle; I broke LoS long enough that they went back to shooting at our Stuka.
This thread is pretty much nothing but people complaining about things that are being addressed in the Beta or are due to poor map design.
Solmensk Stalemate because you didn't make the attempt to guess. And to further our point, I just played your mission on it for the first time, no HUD and, after having our progress stalled out after capturing the hill, proceeded to infiltrate the enemy position as a sniper, silence the Soviet howitzer, and nearly found their mortar before the mission ended (I started popping them with my pistol as the screen went black).
Great fun that.