Easy Red 2

Easy Red 2

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Enemy FOV is the entire map
The only time the enemy isn’t looking at you is when they’re shooting at something else. Bushes only serve to block your vision, not the enemy’s. Stealth is virtually nonexistent.

Killed a tank and now you’re pressing forward? Oh well, they’ll spawn another one behind you… and it knows where you are.

Sniper crawling through a bush? They know where you are.

Just ran nine miles to come in behind the enemy? They know where you are.

Like I said, you’d better hope they’re already shooting at something else, otherwise they’re just waiting for you to poke your head out.

So much potential for this game, and despite my criticisms, it’s the best single player war game I’ve found so far.

Devs: giving the AI actual eyes and ears would be awesome. As it stands right now, you can basically just pretend that there’s a drone hovering over your head at all times. They know where you are.

Also Devs: check out WWII Online Battle Ground Europe (it’s on Steam). I’ve been waiting two decades for someone to take that front line concept and turn it into a single player game. You’d break the mold if you could pull that off.
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On one particular mission, I had the high ground in a building with the marksman rifle, I was shooting at the enemy howitzer team, they were so small on my scope that I could just barely make them out. I needed to reload so I ducked out of reflex and within half a second I actually saw the howitzer shell zoom over head, not aimed at the building I was in but with absolute precision at where I had been just a moment before, the enemy shot actually threaded through the opening I was using and absolutely would have hit me If I hadn't ducked.

That kind of behaviour is absolute nonsense, if I can only barely see them with the magnification on the scope, there is no way they should be able to accurately target my exact position.

Enemy tanks are serious offenders with this as well, a lot of the time I swear they pre-fire corners and hills and just gun you down the instant one millimetre of your flesh is exposed.
And man I really hate to bad mouth the game. It’s not like it’s overly difficult or unplayable. It’s actually really fun while you’re doing all that stuff… until it all seems wasted because you just got killed by what feels like a hacker.

Maybe I’m asking for too much. I’m sure it’s not easy trying to make all those bots essentially act like other players. But this game is so close to being awesome it’s frustrating.
Yeah I agree, the general feel and gun play is a lot fun, the scale of the simulation for each battle is really awesome. Just a little frustrating sometimes,
There are certain bushes that do hide you, but it's not all of them. I also wish heavy fog hid you but as it stands, it doesn't seem to yet. I'm looking forward to the update where you can use a slider to lessen or increase the accuracy of the AI (among other slider manipulations). I think this will allow for greater realism on how inaccurate shooting can be when you're in the heat of battle
Last edited by CoverFire; 25 Jul @ 8:29am
Originally posted by CoverFire:
There are certain bushes that do hide you, but it's not all of them. I also wish heavy fog hid you but as it stands, it doesn't seem to yet. I'm looking forward to the update where you can use a slider to lessen or increase the accuracy of the AI (among other slider manipulations). I think this will allow for greater realism on how inaccurate shooting can be when you're in the heat of battle
That AI precision slider is already in the game, play the public_beta, you can change it from the steam parameters,
Enemy FOV is the entire map but they'll aim at the closest targets first.
Last edited by Candarian (gyro aiming); 26 Jul @ 1:11am
Hexagoros 26 Jul @ 10:44am 
This really does ruin immersion. This wasn't so bad (or noticeable) prior to the AI update, but it is now horrendous. The AI had VERY OBVIOUS things that needed fixing - instead we got a total rework that addressed issues that weren't broken.

And of course constant map reworks.

The devs really love fixing things that aren't broken.
Last edited by Hexagoros; 27 Jul @ 10:12am
This is also very very irritating when it comes to enemy planes. They always know where you are and will single you out, and they won't stop strafing and bombing your position until you are wiped off the Earth.

Even when there are more important targets on the map.
Not sure if it's out of beta yet, but you can fully customise the A.I. now
Gotta love the dev of instead improving ai they gave it upgraded terminator reaction time as a "♥♥♥♥ you i cant fix what you are making me fix so heres something that will make your problem worse"
Last edited by follows-chalk; 27 Jul @ 6:37am
One thing not even mentioned here is map/mission design. Many of the Vanilla/DLC/Rework campaigns just flat-out lack cover. You & AI die more often because you spend so much time literally out in the open with nothing to protect you. This is all mission design and has almost nothing to do with how the AI works. You can make amazing missions that are very fun & balanced, but you have to build them with the AI in mind. The biggest problem that faces ER2 is inexperience within the mission editor.
Originally posted by BerenOneHand:
One thing not even mentioned here is map/mission design. Many of the Vanilla/DLC/Rework campaigns just flat-out lack cover. You & AI die more often because you spend so much time literally out in the open with nothing to protect you. This is all mission design and has almost nothing to do with how the AI works. You can make amazing missions that are very fun & balanced, but you have to build them with the AI in mind. The biggest problem that faces ER2 is inexperience within the mission editor.

Playing a mission yesterday on a map you had made (try to guess which one), I proceeded to get vengeance on a 40mm Bofors that shot me down using my Luger because there was cover between it and where I crash landed in the same castle; I broke LoS long enough that they went back to shooting at our Stuka.

This thread is pretty much nothing but people complaining about things that are being addressed in the Beta or are due to poor map design.
Originally posted by TimTheEvoker:
Originally posted by BerenOneHand:
One thing not even mentioned here is map/mission design. Many of the Vanilla/DLC/Rework campaigns just flat-out lack cover. You & AI die more often because you spend so much time literally out in the open with nothing to protect you. This is all mission design and has almost nothing to do with how the AI works. You can make amazing missions that are very fun & balanced, but you have to build them with the AI in mind. The biggest problem that faces ER2 is inexperience within the mission editor.

Playing a mission yesterday on a map you had made (try to guess which one), I proceeded to get vengeance on a 40mm Bofors that shot me down using my Luger because there was cover between it and where I crash landed in the same castle; I broke LoS long enough that they went back to shooting at our Stuka.

This thread is pretty much nothing but people complaining about things that are being addressed in the Beta or are due to poor map design.
yup
Originally posted by TimTheEvoker:
This thread is pretty much nothing but people complaining about things that are being addressed in the Beta or are due to poor map design.
^Exactly. Some of the changes being added into beta are things that I already believe could be achieved through map/mission design. You can decrease accuracy broadly by adding more detail and *hard* cover. The Bastogne rework scares me badly. The map has maybe a handful of very loose trenchwork and I believe 0 foxholes?!?!?! A map of Bastogne with 0 foxholes!?!?!? That is something wrong on a creative level and is completely detached from AI.
Originally posted by BerenOneHand:
Originally posted by TimTheEvoker:
This thread is pretty much nothing but people complaining about things that are being addressed in the Beta or are due to poor map design.
^Exactly. Some of the changes being added into beta are things that I already believe could be achieved through map/mission design. You can decrease accuracy broadly by adding more detail and *hard* cover. The Bastogne rework scares me badly. The map has maybe a handful of very loose trenchwork and I believe 0 foxholes?!?!?! A map of Bastogne with 0 foxholes!?!?!? That is something wrong on a creative level and is completely detached from AI.

Solmensk Stalemate because you didn't make the attempt to guess. And to further our point, I just played your mission on it for the first time, no HUD and, after having our progress stalled out after capturing the hill, proceeded to infiltrate the enemy position as a sniper, silence the Soviet howitzer, and nearly found their mortar before the mission ended (I started popping them with my pistol as the screen went black).

Great fun that.
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