Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
being a loss, unless you try hard it. Whats the point in playing a losing team, when you want to hold the line and win. It sad to see how pathetic the ai acts when defending. Also why not change some history, do what didn't happen instead of doing whats already been done.
Because it makes defeating the odds gratifying?
But OP, I think the recent Pacific campaign reworks have shown that the dev team is trying to balance the maps more, as they used to be borderline unplayable as Axis without resorting to cheese methods. You might have better odds of getting heard if you pointed out the specific map(s) that are annoying.
And pretending war is "balanced" isn't a bigger insult?
I would say maps like Omaha Beach where Allies can simply stroll up to the Axis fortifications are a big insult to the lives given on that day, yes. Are you implying otherwise?
True. Grass blocking your view is the true enemy.
And the ability for the Luftwaffe to come in and sink all the landing craft before they reach shore is insulting to all the lives lost in the Allied strategic bombing campaign, launched in an effort to defang the Luftwaffe and insure the skies of Western Europe belonged to the Allies.
We could probably go back and forth like this all day if we tried.
Now you're just grasping at straws to justify design flaws in the game. Yes, the presence of the Luftwaffe at Omaha Beach is unrealistic. But admitting to cheesing unbalanced maps by killing the landing crafts before they reach the shore doesn't change the fact that the maps themselves are unbalanced enough for the players to want to resort to such a thing.
The new Pacific campaign reworks where the players don't actually have to resort to gamey tactics like these are a step in the right direction.
But it's not being balanced with good map design, just a different flavor of cheese. If anything the map design is worse.