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Mono config path = 'E:/SteamLibrary/steamapps/common/vrkshop/MonoBleedingEdge/etc'
Initialize engine version: 2019.3.4f1 (4f139db2fdbd)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/vrkshop/vrkshop_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
Vendor:
VRAM: 5968 MB
Driver: 31.0.15.2802
Begin MonoManager ReloadAssembly
- Completed reload, in 0.139 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
OpenVR initialized!
(Filename: Line: 839)
Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 0.786600 ms
<b>[SteamVR]</b> Successfully loaded 12 actions from action manifest into SteamVR (E:/SteamLibrary/steamapps/common/vrkshop/vrkshop_Data/StreamingAssets\SteamVR\actions.json)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
<b>[SteamVR]</b> Initialized. Connected to oculus:1WMHH843VN1076
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
HMD Model Number: Oculus Quest2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Successfully imported game save data: 1.1.0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Save file version 1.1.0 matches game version 1.1.0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Anti-aliasing initialized to 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Project save data for path does not exist: C:/Users/PC/AppData/LocalLow/scopatgames/vrkshop\1.1.0\HaveASeat.vrk
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing Steamworks SteamClient...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SteamClient is valid
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connected to Steam. Achievements initializing...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connected to Steam. Project library initializing...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 8 worker threads for Enlighten.
Thread -> id: 339c -> priority: 1
Thread -> id: 5b58 -> priority: 1
Thread -> id: 2770 -> priority: 1
Thread -> id: c18 -> priority: 1
Thread -> id: 3244 -> priority: 1
Thread -> id: 31ec -> priority: 1
Thread -> id: 4c4c -> priority: 1
Thread -> id: 4ac0 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.427700 ms
Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 15961.
Total: 25.530700 ms (FindLiveObjects: 0.734000 ms CreateObjectMapping: 1.171100 ms MarkObjects: 22.713900 ms DeleteObjects: 0.911300 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.984200 ms
Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 17579.
Total: 223.046400 ms (FindLiveObjects: 0.746600 ms CreateObjectMapping: 0.873600 ms MarkObjects: 220.941500 ms DeleteObjects: 0.484000 ms)
OpenVR Shutdown
(Filename: Line: 1533)
This one ???
Is the entire scene jittering, or just the "pointer" models representing your hands? Does it perform differently between the indoor scene and the desert/cliffs outdoor scene?
https://www.reddit.com/r/OculusQuest/comments/tt33ht/fix_for_steam_vr_controller_tracking_bug/