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- Try to think of ways to let gravity hold your parts in place. Build jigs to measure squareness, stack wood as a platform, etc. Find a way that you can arrange the parts without touching them. (This may not be easy in challenge mode with limited resources)
- Start the nails in the wood before trying to position it to nail it together with another part. Just tap a nail once, then you can position the wood to where it needs to be and finish driving it in.
- You can reposition the table vises around the table. These can be used in addition to the hand clamps to hold down wood. Note: You cannot clamp the miter blocks in either the table vises your hand clamps. You can use the hand clamp to fasten wood to the workbench top though.
In my personal opinion, it doesn't need to be "realistic" in how it operates, it just needs to work kind of similarly to the weld tool in Garry's Mod.
Would it be possible to reuse the code that nails use to fasten something in place, and the code used for a hammer taking out the nail, but take out the part of the code that counts it towards project completion, and retool it to work for a wood glue-esque system?
Basically instead of the prefab in the engine being a nail, it'd be an invisible prefab that uses some of the nail's code that activates when someone holds wood in the place they want to align it into, and then they press the trigger to "hammer in a nail to keep two objects in place, but not count towards project completion, and when the player presses trigger upon grabbing it again, a hammer's nail remover is used" as far as the engine is concerned.
The issue would be sawing. If I have two boards glued together along a long face and I saw through both of them, I'd expect the two new halves to be composed of two boards still glued together. The logic involved with deciding what sticks to what after a slice is greatly complicated when you are not using point fasteners like nails. For example, to test what nail goes on the right side or the left side of a slice is fairly trivial.
Ah, okay, I think I understand, then. Oh well.