vrkshop

vrkshop

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Dave-- 19 May, 2021 @ 4:51pm
Bugs
Players chest gets caught on workbench

if you take your headset off after taking the blue pill, it might get caught in a black void like zone

hand saw 'locking rail' for miter box is very long and so the saw will be aligned with the angle of the biter box slit, even though the saw might be several feet above it.


SPECS:
Processor: AMD Ryzen 5 3600X 6-Core Processor
Graphics: NVIDIA GeForce RTX 2070 SUPER
OS: Windows 10 Pro; Version: 10.0.19041 Build 19041
VR: Oculus Rift S

You might already be aware of this but i thought i'd let you know in case you haven't
THANK YOU WR!!! :steamhappy:
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Showing 1-3 of 3 comments
Dave-- 19 May, 2021 @ 4:57pm 
Mono path[0] = 'D:/SteamLibrary/steamapps/common/vrkshop/vrkshop_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/vrkshop/MonoBleedingEdge/etc'
Initialize engine version: 2019.3.4f1 (4f139db2fdbd)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/vrkshop/vrkshop_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
Vendor:
VRAM: 8011 MB
Driver: 27.21.14.6647
Begin MonoManager ReloadAssembly
- Completed reload, in 0.108 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

OpenVR initialized!
(Filename: Line: 839)

Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 0.602100 ms
<b>[SteamVR]</b> Error loading action manifest into SteamVR: MismatchedActionManifest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<b>[SteamVR]</b> Initialized. Connected to oculus:1WMGH520CS0402
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Save file version 0.11.0 matches game version 0.11.0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 6 worker threads for Enlighten.
Thread -> id: 3ab4 -> priority: 1
Thread -> id: 1f58 -> priority: 1
Thread -> id: 4514 -> priority: 1
Thread -> id: 554c -> priority: 1
Thread -> id: 2e58 -> priority: 1
Thread -> id: e08 -> priority: 1
Cannot release a null or unloaded asset.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.281000 ms
HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 13996.
Total: 21.786300 ms (FindLiveObjects: 0.563300 ms CreateObjectMapping: 0.154600 ms MarkObjects: 20.171900 ms DeleteObjects: 0.896200 ms)

Saving Game...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.815200 ms
HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 14008.
Total: 22.063200 ms (FindLiveObjects: 0.929700 ms CreateObjectMapping: 0.283300 ms MarkObjects: 19.731100 ms DeleteObjects: 1.118700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.741700 ms
HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 14118.
Total: 21.355600 ms (FindLiveObjects: 0.926900 ms CreateObjectMapping: 0.205400 ms MarkObjects: 19.391800 ms DeleteObjects: 0.831200 ms)

Saving Game...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot set the parent of the GameObject 'Pillbox Save(Clone) *-27970' while it is being destroyed.
(Filename: Line: 601)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.153700 ms
HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 14015.
Total: 21.791000 ms (FindLiveObjects: 0.947800 ms CreateObjectMapping: 0.222100 ms MarkObjects: 19.884000 ms DeleteObjects: 0.736800 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.535000 ms
HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 14125.
Total: 20.267500 ms (FindLiveObjects: 0.603100 ms CreateObjectMapping: 0.155400 ms MarkObjects: 18.742300 ms DeleteObjects: 0.766400 ms)

Saving Game...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.458500 ms
HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 14022.
Total: 21.487200 ms (FindLiveObjects: 1.045100 ms CreateObjectMapping: 0.456100 ms MarkObjects: 19.148500 ms DeleteObjects: 0.837300 ms)

Cannot release a null or unloaded asset.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.416000 ms
HMD Model Number: Oculus Rift S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Oculus color profile set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 14133.
Total: 20.817200 ms (FindLiveObjects: 0.778300 ms CreateObjectMapping: 0.339300 ms MarkObjects: 18.761400 ms DeleteObjects: 0.938100 ms)

wooden-robot  [developer] 19 May, 2021 @ 7:45pm 
Thanks for posting the player log. Looks like you tracked down a lead on a bug that has been plaguing me for awhile. The key error is the message after the Save message about the pillbox. Do you remember if you were holding the pillbox or not when you ate the pill?

With respect to the miter box, you may have just slipped outside the zone without the physics system detecting you exiting so the saw remained locked in plane. It can happen sometimes. I'll see if I can add some more robust checking that isn't too performance intensive to prevent it.

Thanks for the feedback
Dave-- 25 Jun, 2021 @ 1:29pm 
Originally posted by wooden-robot:
Thanks for posting the player log. Looks like you tracked down a lead on a bug that has been plaguing me for awhile. The key error is the message after the Save message about the pillbox. Do you remember if you were holding the pillbox or not when you ate the pill?

With respect to the miter box, you may have just slipped outside the zone without the physics system detecting you exiting so the saw remained locked in plane. It can happen sometimes. I'll see if I can add some more robust checking that isn't too performance intensive to prevent it.

Thanks for the feedback

I'm glad to be able to help you squash that bug. The player logs are always helpful. I don't quite remember if i was holding the box or not. I think i might have since i think you use one hand to open the box and the other hand to grab the pill and take it.
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