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Also, I know you're just a single person working on this. I know these things take a lot of time / effort, even more so when you're a lone developer, so I'm not expecting any / all of what I've said to be implemented. Just listing some ideas that may or may not help you develop your game. In either case, I hope to watch the game grow over time. Good luck :3
This is already in the game. You line up the claw end of the hammer like you're going to pull the nail then, the press the trigger. This locks the hammer on to the nail and you can pop it out.
Seconding the need for clamps.
These 4 are the things bugging me the most.
I think they should be a priority, and don't seem too hard to implement.
And, just too add, it would be cool to be able to "scale" the room. Since all the work is done on the table its annoying to have to teleport to the distant wall if I'm just doing a small project.
It would be really cool to be able to have the room mathc the size of my play area.
Could be as simple as a slider for the dimensions so you could make a custom space.
Maybe I missed a setting, haven't played too much yet because its hard to get used to not having the features listed above which are in most vr games.
All in all though, the game is phenominal! Really really cool and I'm excited to see where it goes.
Edit: also, I feel if collision improves and a way to freeze would becomes avaible, clamps wont be as important. Just a thought.