vrkshop

vrkshop

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DrummerNB51 18 Jul, 2020 @ 12:12pm
Initial Feedback
Basic Overview

  • More Tools [see p1]
  • Dedicated wood spawning area [see p2]
  • Both Hand use [p3]
  • VICE and CLAMPS. [p4]
  • Movement [p5]
  • Better Collision [p6]
  • Bugs I Encountered [p7]


*I understand that some of these issues/ideas have already been posted*


P1 - More Tools

During my time playing I noticed a constant need for a tool belt, having to set the hammer down to do certain tasks and then having to go back and pick it up felt counter productive. A place for a hammer, tape measure, square, nails, etc on a tool belt would be a great addon to the game. Allowing for the hammer to hold a nail in the pry side to begin the nail whilst being able to hold a board in your other hand. I understand it may be difficult to add, however a Miter saw and table saw would be very nice to include. An actual tape measure that you can hook to one end of your lumber. A step ladder makes more sense to me than having to setup the sawhorses in order to reach higher. A wheelbarrow of sorts or some way to carry multiple items and once.



P2 - Wood Spawning

Having the lumber spawn on the sawhorses is a good idea until you need to use the sawhorses for something. I think having a dedicated area on the map where the lumber is spawned would allow the players to use the horses easier.



P3 - Both hand use

Self explanatory, I had lots of trouble trying to place lumber where I needed it because I couldn't grab with two hands. Mainly with the big posts, I was unable to stand them up because it would pivot on my one hand and swing all over the place.



P4 - Vice and Clamps

Self explanatory. I wanted to give this one a separate section from the tools because of how essential these are to a woodworking game. Simple things like being able to grip a board in a vice so you can hold another board up to it and nail it in would be amazing.



P5 - Movement

An issue I had was not being able to easily rotate my character without teleporting. I almost had to angle the analog stick down left/right in order to rotate. If i move the stick just to the left or right without pulling down, it will prompt me to teleport. I feel it should only prompt you to teleport should you press the analog stick up.



P6 - Better Collision

Sorta self explanatory. When trying to use the speed square, it would clip through the lumber making it difficult to accurately square up anything. Having "solid" collisions so it doesn't clip through, I think would help people be much more accurate in their builds.



P7 - Bugs I Encountered

General bugs I encountered were, things getting stuck to my characters hands, items touching and then launching somewhere, Hitting the first nail in a board would cause the entire build to shift its location over a few inches (this wouldn't mess anything up on my build)
Last edited by DrummerNB51; 18 Jul, 2020 @ 12:16pm
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Showing 1-2 of 2 comments
wooden-robot  [developer] 18 Jul, 2020 @ 12:55pm 
Thanks for taking the time to write this detailed feedback. It's very helpful in guiding future updates and fixes.

P1. Good idea on using body slots to hold items. Also a tape measure seems like an important addition too.

P2. Interesting, I never considered the sawhorse use and spawning conflict you describe. Also, you don't need the sawhorses to elevate your player in all situations, as you can do the same by just propping a plank up at a low angle and walk on top of it.

P3. Working on this.

P4. Working on these.

P5. What headset/controller are you using?

P6. Precise collisions between two 'awakened' objects are a tough nut to crack, but I agree it needs to get better.

P7. Did the items get stuck such that using the hold-lock action didn't release them? I'm trying to pinpoint what is causing this problem and can't consistently recreate at the moment.

When you were driving the nail, were you tapping the first hit, or hitting pretty hard?

Thanks again for taking the time to post!

DrummerNB51 18 Jul, 2020 @ 1:11pm 
Originally posted by wooden-robot:
Thanks for taking the time to write this detailed feedback. It's very helpful in guiding future updates and fixes.

P1. Good idea on using body slots to hold items. Also a tape measure seems like an important addition too.

P2. Interesting, I never considered the sawhorse use and spawning conflict you describe. Also, you don't need the sawhorses to elevate your player in all situations, as you can do the same by just propping a plank up at a low angle and walk on top of it.

P3. Working on this.

P4. Working on these.

P5. What headset/controller are you using?

P6. Precise collisions between two 'awakened' objects are a tough nut to crack, but I agree it needs to get better.

P7. Did the items get stuck such that using the hold-lock action didn't release them? I'm trying to pinpoint what is causing this problem and can't consistently recreate at the moment.

When you were driving the nail, were you tapping the first hit, or hitting pretty hard?

Thanks again for taking the time to post!

P5. I am using the Valve Index

P7. Yes, even if I were to let go on my controller it would still stay. Here is a visual representation of what I mean. At about 13:32 in this video, he has the same issue I did. https://www.youtube.com/watch?v=YdlrlY63fqA

The issue regarding my build shifting, it only happened when I was nailing a new piece of lumber to my existing build. I would hold the nail in my left hand, lock it's position, and hit once with my right hand using the hammer to get it started. That initial hit is when my build would shift. No other hits to drive that nail in would shift the build.


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