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P1. Good idea on using body slots to hold items. Also a tape measure seems like an important addition too.
P2. Interesting, I never considered the sawhorse use and spawning conflict you describe. Also, you don't need the sawhorses to elevate your player in all situations, as you can do the same by just propping a plank up at a low angle and walk on top of it.
P3. Working on this.
P4. Working on these.
P5. What headset/controller are you using?
P6. Precise collisions between two 'awakened' objects are a tough nut to crack, but I agree it needs to get better.
P7. Did the items get stuck such that using the hold-lock action didn't release them? I'm trying to pinpoint what is causing this problem and can't consistently recreate at the moment.
When you were driving the nail, were you tapping the first hit, or hitting pretty hard?
Thanks again for taking the time to post!
P5. I am using the Valve Index
P7. Yes, even if I were to let go on my controller it would still stay. Here is a visual representation of what I mean. At about 13:32 in this video, he has the same issue I did. https://www.youtube.com/watch?v=YdlrlY63fqA
The issue regarding my build shifting, it only happened when I was nailing a new piece of lumber to my existing build. I would hold the nail in my left hand, lock it's position, and hit once with my right hand using the hammer to get it started. That initial hit is when my build would shift. No other hits to drive that nail in would shift the build.