Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ideally, the Undo option should go back to the last item-placement the player made, and undo it -- whether I have pressed play/pause in between item-placement and pressing undo, or not. I suppose to do that the game would have to store (a) a representation of the board, and (b) a specific time-stamp to restore the timeline to.
^this would be a much more useful Undo. Right now, I can undo the things I do (placing seeds etc.) up until I don't do something myself, and instead sit back and press play to let time run -- and as soon as I don't do something and sit back, then I lose the option to un-do the things I did do before I didn't do something. It's confusing. It also, honestly, makes "undo" pretty useless -- the player can only undo near the very start of the level, which is equivalent to restarting.
I like that I'm not kicked out to the level select map when I have only 1 option, but why not just have "next" and take me to the next level. Then, when I do have options, maybe do boot me out to the level select, so that I see that I just beat a level that's now taken me to several branches.
EDIT: As a bonus, this would help the player learn where specific branches are on the main map -- I binged quite a few levels in my first play session and never went back out to the map because the end-of-level prompt let me continue on to the next one. I wound up on the bee branch, and when I finally did back out to the main map, I had little understanding of where to go to find the main branch, because I had never been invited to associate any region of the main map with specific levels and branches.
I don't dislike the idea of having a hotkey to hide the HUD (for screenshots, presumably?) but I do dislike that it is esc. Esc should (always) be a path back to level select/main menu/quitting the game. I'd suggest/request switching the hotkey for "hide HUD" to something else, and tell the player what that is -- along with other hotkeys, like using #s for selecting items -- either in the Settings screen or on a pop-up (perhaps a pop-up that appears when pressing Esc. while on a level: press esc 1x to pause and see that pop-up list, press Esc 2x to go back to main level select, 3x for main menu or quit. etc)
But sadly I don't really have that much time, I'm already hard at work with my second game, so I'll have to keep the path's size minimal. (and also I'm scared that I will break something :D )
But I will surely keep in mind all your feedback, so I'll make better decisions next time! :)
1. I was hesitant about this, but in the end I made the decision at least try to "convert" some of the players into followers so they would be hopefully interested in my next game. I guess next time at least I will try to do it in a more subtle way, thanks for the feedback!
2. This was an inside joke about one my friends who helped a lot with the game's development. Even though it's grindy as hell, he enjoyed it because he likes to collect all achivements. I thought that it would be a good little joke for other people as well :D
I guess to keep the same grindy mindset of this achivement but to make it a bit less annoying... I will decrease it to 500 clicks and the text will specify that only the start menu play button counts.
3. This would be a great idea if it would have come sooner! :D And surprisingly you managed to solve the clutter issue with this feature! I've noted your suggestion and if I'll have some time for a bigger feature update, I will definitely implement this! Thanks!
4. Yeah, I was hesitation about the implementation of this feature of this for some time. Because as you said, the current version is as you said, not really useful. It only saves a small amount of time, like when you place 5 things down and you mess up the 6th: Instead of resetting, you just have to undo and place the last one again.
But if I would have implemented it a way that you always undo your last action even while the level is already running... it could be abused a lot. Because like half a second after you've did something, like planted a grass or flower... it has already modified not just its tile but the surrounding tiles. And it's hard to undo all the side effects of just one action, making it very error prone. :\
5. Hmm, this sounds like a better solution as well! Yes, it's kind of ruining the immersion. Added it to my todo list, and a feature patch will definitely have this change! Thanks!
6. I feel like this should stay. Because I think in every game, if you hit ESC while playing, you won't be returned back to the main menu. Just the game gets paused, an escape menu appears, and you can choose what would you like to do next. And it also makes the rage quitters less likely to do things which they would regret later on :D
7. This is just the result of how the system works behind the scenes and I thought that it could stay: if you upload your map, you instantly download it, making it synced with the cloud.
8. Yes, you are right, the final level is not a standard level. Yeah, maybe it's not fully clear that by standard I mean "fixed time" levels. I guess I will replace "standard" with "fixed time". Thanks! :)
Thanks again for all the suggestions, but I will be only able to do the smaller ones. I don't really have that much time nowadays, the big changes needs lots of changes in a lot of places... (maybe I'm just a bad coder :D) so they have wait longer.
Have a nice day/evening! :)
9. Thanks for the suggestion, I will add this to the small patch I'm planning to do. I didn't want to add another thing to the settings panel and I thought that most people already know or can search how to reset a game's files on Steam.
I understand you can't change everything, but I think the upcoming patch to address some of these things will help streamline the game a bit. Cheers!