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Here's an explanation of what is happening: "The interaction between the Research UI bar and your actual research output combined with the overflow research output compared to the cost of the current research is a bit wacky at times. What I've noticed is that anytime you have the game adding stuff to the overflow research, then the research time prediction becomes inaccurate.
When you start a new research the Bar will give you a prediction based on your research output without considering research overflow. Next turn, if the research didn't complete in one turn (thanks to your research overflow), then you'll get a new prediction based on how much research you used in the previous turns, including your overflow. Then if you don't finish the research on the second turn, without any overflow left (since it was all used on the first turn), the UI bar will finally give you a more accurate time based on your basic per turn research output.
At any point during that process, if you add stuff in the overflow, it'll mess up the UI a little until the next turn."
E.g.
Gigamass Harvesting, let's say its 40 turns usually, 20 turns on breakthrough.
After I get a research event or use a research exec order, the breakthrough bonus is canceled. Number of turns is multiplied by 2 and stays that way. (i.e. went back to what it would be without breakthrough bonus)
40 -> 20 (breakthrough) -> 19 (1 turn) -> 38 (after using research order or event)
If not then could you share a save file show casing this issue ? it would be quite helpful. Best place to do that is through the GC4 discord server. Just drag and drop your save file in (Live) v2.96 Sitrep under supernova-feedback-and-sitreps.
This happens every game I play as far as I can tell, just more noticeable on the expensive techs. I uploaded a save on the Torian influence issue, but this issue should be locatable in that save as well.
I play with the -90% research bonus, so it is really noticeable.
I traded techs with AI in the same turn so the research requirements for the tech was increased significantly.
Kind of shocking to see a tech that is to be completed in 1 turn, suddenly gets bumped to completion in 10 turns.