POSTAL Brain Damaged

POSTAL Brain Damaged

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lil'thang 4 Jan, 2024 @ 9:36pm
Simultaneous xInput + kbm (steam deck/steam controller)
hi there hyperstrange! awesome lil game you've got there.

some tiny feedbacks so far:

1. I would like there to be an option to change between controller glyphs, keyboard glyphs, and automatically detecting which input glyphs should be displayed (current behavior).

This is mainly due to the fact that I am trying to play this with a Steam Controller, and the most comfortable way to play games with these is to have standard xInput controls for everything EXCEPT the right thumbstick, and instead replace that with mouselook.

Currently if you are trying to move with left joystick xInput, while also using mouse for mouselook, some very strange and unexpected movement issues occur. Almost feels like VR 'snap turning' trying to move around with left joystick while aiming with the mouse. I have compromised for the moment by using the objectively inferior 'Mouse-like joystick' xInput output for the right trackpad, instead of mouse output on the right trackpad. I would absolutely love if I could play this game with proper mouselook instead of being stuck with right thumbstick xinput emulation.

2. Very minor, very likely to have been brought up previously, but I would like if NPC shouts and scream samples would stop at the point of the NPC dying. Presently, NPC screams persist even after an npc has been decapitated/gibbed etcetc. It would be more satisfying from a UX perspective for their screams and shouts to cut out at the moment of death. (I am not a psycopath)
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Scott 1 Sep, 2024 @ 3:10am 
+1, lack of gyro kills this game's playability with controller
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