Animaze

Animaze

Nutronic 27 Jul, 2021 @ 8:28am
Android Devices
Will Android devices be made compatible with this as I dont have an iPhone or even an up tp date iPad but would still love to use the app without using my webcam.
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Showing 1-5 of 5 comments
devops  [developer] 27 Jul, 2021 @ 1:16pm 
Hello Nutronic.

There is a lot more to do and develop on PC (+iOS) before we can consider also extending to Android.

In a pinch, there are some "use my Android phone as a webcam" third party apps, and some of them can be used together with Animaze PC right now, but truth be told, you won't get optimal results with most of them as many of those add some extra compression artifacts to the video feed, and most of them do not cast a sustained 60 fps video to PC.

Odds are a good quality 60 fps webcam will serve you better for face motion capture purposes.

If you do however find a really good Android webcam app that works well in conjunction with Animaze at 60 fps, please let us know about it too!
Last edited by devops; 27 Jul, 2021 @ 1:20pm
its been four years you have thought about putting it on android now
devops  [developer] 17 Feb @ 12:46am 
Originally posted by skybluejack025:
its been four years you have thought about putting it on android now

Hello!
We have thought about this quite a lot, unfortunately, are still waiting for paying user numbers to hit the level that allows for the coding team size increase, which would make Android development and testing possible for our indie engine.


The free tier of Animaze that many use, produces no revenue for us, and it does not even have ads in it,
Because starting with 2020 we have tried to safeguard our users' independence and independent artists' future from larger corporations' AI art initiatives for real, (not just on paper), we are not using ready-made larger corporate engines and tools to cut costs, as the secret real cost of using that "free engine tech" is in many cases, the work of these artists is fed into AI art training datasets and accelerates AI art future.

Unfortunately, our hesitation to hop on the corporate engine bandwagon created the perception that "they just don't want to make it cheaper/faster as it can be made with X engine or Y engine" about Animaze, and to some degree that also created a bit of a hostile atmosphere from folks who much prefer dependence on larger corporations and their art toolset (even if that boat long-term, heads in a direction steals the future of human artists via AI art).
The fast results and popularity that path provides with minimal investment on the engine side can indeed be attractive, as the corporate engine largely handles the cross-platform aspect.

Fundamentally we still think an indie-built alternative to the big corporate engine monopoly (that most avatar apps, big and small, are dependent on these days) is wise for a multitude of reasons: human art future, but also freedom of speech against oppressive regimes without fear of repercussions, and so on.

Currently, the Animaze team is just three people: one coder, one 3D artist (part-time), and one technical artist, and the number of platforms can be maintained in just Windows PC and IOS (for the simpler iOS app).
If you want to help us change that paradigm and avoid a future where large corporations (and the governmental entities in their shareholder list) power ALL avatar apps, please spread the good word about Animaze, and advise more people to use a paid tier.
Last edited by devops; 19 Feb @ 5:55am
Why cant your iPhone team just learn it?
Originally posted by Tarra Sama:
Why cant your iPhone team just learn it?
because they don't wanna waste the cashmoney on people they hired duh,it's also not like they want to waste the time they could be earning cashmoney with on teaching people how to do stuff
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