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Thank you for flagging this to us
It could be that the new software version has some changes that are not supported yet.
For us to get a better view of things, please send in the logs: https://www.animaze.us/faq/tech/gatherlogs via email
Please include details on your Tobii hardware and software versions too.
If the needed context logs are not being sent in, it limits our investigation horizont.
There's a new early version ( Animaze 1.26.12598 ) on the Next-Version beta branch where the old Tobii 4C not initializing should be sorted out.
Unlike the more modern Tobii 5, the 4C had no wink support and that was throwing a wrench in the gears.
If you still need logs I can definitely get them to you. I'll try out that release candidate build tonight and see how it works out, with some feedback here as well.
Thanks for being patient with the silence there!
I think that does the trick. Thumbs-up from me at least for putting that in the next master build. I'll make due with camera based eye tracking in the master branch for now to have a stable build and look forward to the 4C fix merging at some point in the future! :3
Thank you for following up.
For crash-fixing, it is important to send in logs and detailed repro-steps to support[@]animaze[.]us , if you could capture the logs from the next version branch, immediately after a session where you got it to crash and if possible also a link to a video recording of the steps you take to get it to crash, it would be super helpful, as it would enable us to get the crash to trigger on a dev machine, catch that case and address that before the launch to main.
We didn't get any other crash reports from it from early testers so it may be specific to Tobii4c users, we do hope you can send in the logs and detailed context :).
Upon forcing the memory to clear out (manual driver restart) the GPU driver no longer would crash using Animaze, and while testing I tried the beta branch as well as the master branch, both crashing the same abnormal way. Of note however, Animaze was NOT the only application that would crash when tested. Some DX12 games using ray tracing for example would crash upon loading the game world (swapping to a 3D mode). Also an AI voice changer would crash upon engaging the tensor cores to assist. Definitely seems like some combination of bad memory garbage collection in the nvidia drivers and a bad leak in my AI training scripts. I don't think this is a problem with Animaze, rather a local issue with my setup and hardware usage.
Long story short: You guys are probably in the clear, though you may want to check your promise chains for proper try/catch handlers. :3