Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
According to this post https://www.resetera.com/threads/instruments-of-destruction-announced-build-a-vehicle-then-destroy-stuff-by-radiangames-worked-on-red-faction-guerrilla.415974/. You were once "lead technical director on Red Faction Guerrilla"?. Its that true.
That's pretty awesome. I loved the destruction on Guerrilla & Armageddon.
The lead designer was James Hague who was in charge of the overall design/direction, while I was the lead technical designer, which meant I was in charge of making all the systems (vehicles/combat/AI/destruction/etc) fun and satisfying. I worked with programmers a good amount to design/tweak systems. I also was in charge of MP and Wrecking Crew, and worked on the level editor a lot.
These fools increased the default movement speed by 20%. My only gripe and that's gonna be reverted by firm demand
https://steamhost.cn/steamcommunity_com/groups/RFGCG/announcements/detail/505078875556939794