Mech Engineer

Mech Engineer

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Denolven 28 Jun, 2024 @ 6:28am
Intended? Titans jumping me turn 3
I've just started a new campaign in Indonesia (26,9). Red titan started in NE Africa (20,8), gold titan started in SE Africa (20,13). Both moved towards me 3 times, and now I'm turn 3 with red titan hunting me and gold titan will hunt me probably next 1-2 turns.

Bottom line: it's turn 3 and the campaign is pretty much over, despite the fact that I have done everything right (two missions with 3 mechs each last turn, efficient use of specialists etc.).

So question is: is that supposed to (be possible to) happen? It's impossible to dodge that early (no water/cooling tech to clear tiles, nests right next to city). And I'm not sure that killing the red titan in turn 8 is even possible. But even if I manage to do that, the gold titan will be on me one turn later, and I'm fairly certain it can't be killed turn 9.
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Showing 1-10 of 10 comments
Denolven 28 Jun, 2024 @ 6:36am 
If you think the campaign is not lost, I'd appreciate tips. I will finish 2 tank guns before they arrive, and getting underwater tech within the next few turns is possible. There is zero chance I will be able to escape their hunt on turn 3. But maybe I can delay doom by clearing difficult tiles (Aries, Caecilia, 150°C), and kill them turn 10-12?

TO me it looks like an impossible start. BUt maybe this is intended to be possible and is just hard mode?
KiberKreker  [developer] 28 Jun, 2024 @ 6:45am 
"I can't lie to you about your chances, but you have my sympathies."
sercher 28 Jun, 2024 @ 7:50am 
While it could be possible to save this, i would not bother with it and start a new run if this is your first.
The Infected zone / bosses will always spawn in your general starting area, it is rare (in my experience) that you forcibly encounter them that early on.
Most of the time the yellow sword catches up to the red in the first few turns, wich turns both of them yellow, and then they get stuck until new red ones spawn at around day 30 or so.
weiler.vivien 28 Jun, 2024 @ 7:59am 
I'll try to help, but I'm still very at the demo, so take my advice with a grain of salt.

First of all, Everyone seems to agree that in the early and mid game, the nuke is your only option against titans, as at this point even a full group of mechs wouldn't even make a dent in that kind of monster.

The nuke is already quite far in the tech tree, and to make things even worse, I've heard that you can't nuke the yellow titan, only the red one.
I can't help you survive until you get the nuke tho, at least not better than the guides already right here on steam.

If you do manage to survive until the nuke, and kill the red titan, you will survive... If you are far enough away from the yellow titan for it to give up chase when you kill the red one.

In the event that, after killing the red titan, the yellow one is still chasing you, you'd have to run away for basically the whole game. The only thing that can kill the yellow titan is a good team of endgame mechs and weapons, and to have a *tiny* chance to reach that point you'd HAVE to do two missions per day in order to see more terrain, to avoid running into an area you can't handle.

In this case you'd have to cross the ocean, and since you lack the underwater tech... Maybe the projectile speed modifier might give enough speed/range to your weapons to clear easy underwater missions, but you'd need a bigger group of mechs to make up for the lack of other modifiers and raw DPS. Missiles might also still work underwater, if you spend many points on their accuracy, since they wouldn't track.
Early underwater missions are also made even harder by the fact that your mechs will effectively have only one HP because at that point the O2 is a lie.

So yeah, TLDR :
Run's *maaaybe* not over, but if I were you, I'd just restart because it's so much easier than trying to salvage it.
Denolven 28 Jun, 2024 @ 8:28am 
Originally posted by sercher:
While it could be possible to save this, i would not bother with it and start a new run if this is your first.
The Infected zone / bosses will always spawn in your general starting area, it is rare (in my experience) that you forcibly encounter them that early on.
Most of the time the yellow sword catches up to the red in the first few turns, wich turns both of them yellow, and then they get stuck until new red ones spawn at around day 30 or so.
Not my first game. It's the second campaign (dying in the starter mission doesn't count), I played up to turn 49 once, in the beta. Managed to kill the red titan back then, so I know most of the basics.
sercher 28 Jun, 2024 @ 8:39am 
If you have the energy needed (special mission, rushing nuclear reactor tech through district 17), rush Railguns ASAP, as they are the only weapon with enough firepower, range, and no real drawbacks (beside energy requirement) to fight against the worm (yellow boss) somewhat comfortably.
The only other option would be large rocket launchers with shard / fire mod, but there is the issue with friendly fire and ammo consumption.

You also want repair drones, C-RAM and at least two energy shields to hold your ground, and something against the spawning Operarius (Miniguns, Lasers with fire mod).

Depending on where you have to fight it, you of course want the usual stuff like needle bullets for underwater, heatsinks for hotter regions, etc.

See also here:
https://steamhost.cn/steamcommunity_com/app/1428520/discussions/0/4418676069793486146/
Last edited by sercher; 28 Jun, 2024 @ 8:39am
Denolven 29 Jun, 2024 @ 5:02am 
Since the game is probably over in 4 turns, I decided to take the challenge and use it as a learning experience.

Right now, my biggest issue is armored enemies under water. Does anyone have suggestions how to defeat an Aries under water with turn 4 tech? (tank gun + kinetic underwater mod).
Rockets are great on land, but no homing plus Aries resistance to explosives is a problem.
OKOK 30 Jun, 2024 @ 2:07am 
I am in the same suitation. Day 6 I got chase by golden giant.
Yet to get away
Onimaho 8 Jul, 2024 @ 10:09pm 
Originally posted by BobIsTheKingOfFantasialand:
Since the game is probably over in 4 turns, I decided to take the challenge and use it as a learning experience.

Right now, my biggest issue is armored enemies under water. Does anyone have suggestions how to defeat an Aries under water with turn 4 tech? (tank gun + kinetic underwater mod).
Rockets are great on land, but no homing plus Aries resistance to explosives is a problem.
How are you day 4 with that kinda unlock and gear?
weiler.vivien 9 Jul, 2024 @ 1:40am 
Originally posted by BobIsTheKingOfFantasialand:
Since the game is probably over in 4 turns, I decided to take the challenge and use it as a learning experience.

Right now, my biggest issue is armored enemies under water. Does anyone have suggestions how to defeat an Aries under water with turn 4 tech? (tank gun + kinetic underwater mod).
Rockets are great on land, but no homing plus Aries resistance to explosives is a problem.
I actually wanted to try a tank shotgun, but for now it's not even mounted to a mech. In the simulator it has just the right damage and accuracy to consistently one-shot an aries from up to about 575m. The fire rate isn't great, but that just means it will be fine without a single ammo module, so you could give it evasion modules and a drill, or energy modules and a better shield.
Of course its range and damage would be reduced underwater, but since the simulator doesn't do underwater + underwater mod, I don't know how much. Underwater use wasn't exactly my priority when making it.
My version has 18 weight, 4 points in damage and the rest in accuracy, but you will probably want to sacrifice a little bit of accuracy to make up for the damage lost from the water's slowdown.
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