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TO me it looks like an impossible start. BUt maybe this is intended to be possible and is just hard mode?
The Infected zone / bosses will always spawn in your general starting area, it is rare (in my experience) that you forcibly encounter them that early on.
Most of the time the yellow sword catches up to the red in the first few turns, wich turns both of them yellow, and then they get stuck until new red ones spawn at around day 30 or so.
First of all, Everyone seems to agree that in the early and mid game, the nuke is your only option against titans, as at this point even a full group of mechs wouldn't even make a dent in that kind of monster.
The nuke is already quite far in the tech tree, and to make things even worse, I've heard that you can't nuke the yellow titan, only the red one.
I can't help you survive until you get the nuke tho, at least not better than the guides already right here on steam.
If you do manage to survive until the nuke, and kill the red titan, you will survive... If you are far enough away from the yellow titan for it to give up chase when you kill the red one.
In the event that, after killing the red titan, the yellow one is still chasing you, you'd have to run away for basically the whole game. The only thing that can kill the yellow titan is a good team of endgame mechs and weapons, and to have a *tiny* chance to reach that point you'd HAVE to do two missions per day in order to see more terrain, to avoid running into an area you can't handle.
In this case you'd have to cross the ocean, and since you lack the underwater tech... Maybe the projectile speed modifier might give enough speed/range to your weapons to clear easy underwater missions, but you'd need a bigger group of mechs to make up for the lack of other modifiers and raw DPS. Missiles might also still work underwater, if you spend many points on their accuracy, since they wouldn't track.
Early underwater missions are also made even harder by the fact that your mechs will effectively have only one HP because at that point the O2 is a lie.
So yeah, TLDR :
Run's *maaaybe* not over, but if I were you, I'd just restart because it's so much easier than trying to salvage it.
The only other option would be large rocket launchers with shard / fire mod, but there is the issue with friendly fire and ammo consumption.
You also want repair drones, C-RAM and at least two energy shields to hold your ground, and something against the spawning Operarius (Miniguns, Lasers with fire mod).
Depending on where you have to fight it, you of course want the usual stuff like needle bullets for underwater, heatsinks for hotter regions, etc.
See also here:
https://steamhost.cn/steamcommunity_com/app/1428520/discussions/0/4418676069793486146/
Right now, my biggest issue is armored enemies under water. Does anyone have suggestions how to defeat an Aries under water with turn 4 tech? (tank gun + kinetic underwater mod).
Rockets are great on land, but no homing plus Aries resistance to explosives is a problem.
Yet to get away
Of course its range and damage would be reduced underwater, but since the simulator doesn't do underwater + underwater mod, I don't know how much. Underwater use wasn't exactly my priority when making it.
My version has 18 weight, 4 points in damage and the rest in accuracy, but you will probably want to sacrifice a little bit of accuracy to make up for the damage lost from the water's slowdown.