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Grass Courts
Fast with low bounce, favours short rallies and Serve and Volley players. Return attribute would be key here to break the opponent serves.
Suitable for Power Baseliners / Serve and Volley / Big Serve and attack (All described as short rally styles (3 shots or less) or have strong net approach play)
Might be useful: Varied and attacking play (I'd assume they can do a job here, but not as good as the above). Also consider playing plans that focus on power, like Offensive baseline or attacking play to exploit the speed advantage, but I'd imagine they'd be inconsistent if they lack a good return game, or if the opponent plays it at the net. Speed is useful.
Alternatives: On the body - This style is all about absorbing opponent power hits, presumably by hitting at their bodies, stopping them from being able to thump the ball back, might be worth considering.
Weak styles: Anything trying to make long rallies (no-no) or counter-attack - which might work, but would require peak physical performance to pull off the speed to get around court and drag rallies on long enough to counter attack.
Clay Courts
Negates powerful serves, favours top spin, long rallies and baseline players.
Suitable for: Top spin play / Defensive play / Counter attacking play / Deviation / Varied (All favour use of either top spin or long rallies. Topspin play and deviation both focus on longer rallies, whilst Varied focuses on mid-length rallies; Varied also relies on low power, high accuracy serves, so if you have a weak player, clay may be their forte.) Any style relying on mobility could work here, as clay is slow enough you can get around the court.
Weak styles: Anything relying solely on power, one-trick power servers or players with weak mobility.
Hard Courts
The in-between, so not as fast as grass but not as slow as Clay. Flat shots tend to be the order of the day, but because of the relatively nice bounce you can play with all range of shot types.
Suitable for: Nearly anyone could make it work as it is a halfway house. I would consider perhaps the short/mid rally lengths would be more ideal than the longer rallies, so Varied play, offensive baseliner, power users etc etc.
Weak styles: Hard to say either way, but possibly not Topspin play and Deviation play, as they try to seek long rallies, which might not be suitable.
Indoor Courts
Eh, gets more messy here because apparently you can have carpet, clay or hardcourts. Supposedly modern indoor hard courts are much the same as outdoor hard courts.
In Tennis Manager 2021, the game indicated they use Hard Indoor. There must be a difference though, as I can't imagine why they would have Hard vs Hard Indoor. (I haven't played an indoor tournament yet, so haven't visualised it yet either.)
So, I am guessing that the same principles for Hard remain for this.