Tennis Manager 2021

Tennis Manager 2021

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RobOda 15 Jun, 2021 @ 11:46am
Playing Styles and attributes
This is just my opinion from looking at the in-game descriptions and playing plans, it's not a factual guide etc, just my theorycrafting;

Trying to work them out, which playing styles suit which attributes;


Top Spin - Power Serves, Spin, Lobs, short power. (Flat Serves, attacking returns)

Defensive Play - Spin, Positioning, Anticipation, Focus, Stamina, Speed, Footwork, Reflexes. (Flat Serves, Defensive returns)

On the body - Footwork, Stamina, Focus, Accuracy, Power. (Flat Serves, defensive returns, "aims at opponent weak spot", whatever that is.)

Counter attack - Spin, Speed, Agility, Footwork, Stamina, Accuracy (Flat serves, middling returns, description says they need speed and agility to get around the court.)

Destabilise - Serve power. (Flat serves, middling returns, lots of flat and chopped shots, seems to suggest a player needs the full variety of technical attributes to pull this off.)

Deviation play - Server power, Spin, Shot accuracy and power, Stamina, focus, anticipation, positioning, reflexes. (Flat and kicked serves, aggressive returns, needs strong technicals and good shot selection abilities)

Varied play - Serve accuracy, shot accuracy, focus, anticipation, positioning etc etc (Low power flat serves, aggressive returns, again needs strong technical abilities but can ignore power.)

Offensive baseline - power serves, power shots, spin, volley etc (High power serves, aggressive returns, uses 'mixed' play, so basically an all round Varied play style that can abuse power on top of excellent abilities everywhere else.)

Power baseline - Power serves, shot power (High power flat serves, attacking returns, more one dimensional Offensive baseliner basically, use for powerheads with only fore/backhands I guess)

Attacking play - Power Serve, Speed, Volley, all shot types. (High power flat serves, aggressive returns, relies on a mixture of varied play AND net play, in short the ultimate all rounder.)

Serve and Volley - Serve accuracy, power, volley, speed, lateral movement, spin, drop shots, smash, returns (Flat serves, aggressive returns - you MUST have a good return game to be able to get up to the net, uses a lot of spins and chops, I'm not sure what chops translates into though for attributes.)

Serve and attack - Serve power, speed, volley etc (As above, but with more power.)


Of the attributes:

Technicals are easy enough; they deal with accuracy of serve, power, spin etc etc. I would say, identify the strengths and try to fit them into the above playstyles. Top spin players should go for top spin sort of plays etc.

Physicals are another way to identify playing style; You need Speed to get to the net, but footwork is what seems to be the skill for side-to-side and backward movement.

Tactical: I would think the major ones are; Focus - Vital, this is basically shot consistency, or "decisions" in football manager if I understand it right. Without focus, you make the wrong shots.

Anticipation - identifies opponent moves, which leads to Positioning - identifying where the ball will go.

Key stat: REFLEXES - Reflexes is how quick you react to where the ball will go when you've identified where it is going. So, you want this to be married to positioning; High Pos, low Reflexes probably means you know where it's going but you won't always get there and so on.

I would imagine that when scouting for new players, you ideally want someone who has athletic attributes (Physicals) and some strengths in the key mental attributes (Focus etc), so that will let you train them fully on technical abilities.

The other thing I noticed;

When you play a tournament, when you lose, go back into the training screen and you can adjust your training for the remaining days. If your player is knocked out in round 1 or in the qualifying round, then MAXIMISE their training. The default training will give them double rest and one rubbish training module, so they waste an entire week.

Try and keep fitness at 90% or higher. You can go surprisingly tough on youngsters (Super heavy training) and recover them within two-three days of rest. I would say, do training morning and afternoon, rest in the evening and use the last day of the week to rest and train conditioning.

With this system, I think you can enter a tournament every week, especially since you're going to get knocked out a lot along the way. The risk is that if you get to consecutive finals you'll be exhausted. This is just for the youth, I think for the older players you have to adjust on a case by case basis. I think registration is a three week period, so you have to guest at how many tournaments they're going to handle.

FWIW, I've seen the AI do two tournaments on the bounce and win both.
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RobOda 15 Jun, 2021 @ 2:08pm 
Adding on; I'm a noob to tennis so I'm pretty much taking the descriptions of this from Wikipedia, I'd assume it's true in game as well, the theories are again mine;

Grass Courts

Fast with low bounce, favours short rallies and Serve and Volley players. Return attribute would be key here to break the opponent serves.

Suitable for Power Baseliners / Serve and Volley / Big Serve and attack (All described as short rally styles (3 shots or less) or have strong net approach play)

Might be useful: Varied and attacking play (I'd assume they can do a job here, but not as good as the above). Also consider playing plans that focus on power, like Offensive baseline or attacking play to exploit the speed advantage, but I'd imagine they'd be inconsistent if they lack a good return game, or if the opponent plays it at the net. Speed is useful.

Alternatives: On the body - This style is all about absorbing opponent power hits, presumably by hitting at their bodies, stopping them from being able to thump the ball back, might be worth considering.

Weak styles: Anything trying to make long rallies (no-no) or counter-attack - which might work, but would require peak physical performance to pull off the speed to get around court and drag rallies on long enough to counter attack.


Clay Courts

Negates powerful serves, favours top spin, long rallies and baseline players.

Suitable for: Top spin play / Defensive play / Counter attacking play / Deviation / Varied (All favour use of either top spin or long rallies. Topspin play and deviation both focus on longer rallies, whilst Varied focuses on mid-length rallies; Varied also relies on low power, high accuracy serves, so if you have a weak player, clay may be their forte.) Any style relying on mobility could work here, as clay is slow enough you can get around the court.

Weak styles: Anything relying solely on power, one-trick power servers or players with weak mobility.

Hard Courts

The in-between, so not as fast as grass but not as slow as Clay. Flat shots tend to be the order of the day, but because of the relatively nice bounce you can play with all range of shot types.

Suitable for: Nearly anyone could make it work as it is a halfway house. I would consider perhaps the short/mid rally lengths would be more ideal than the longer rallies, so Varied play, offensive baseliner, power users etc etc.

Weak styles: Hard to say either way, but possibly not Topspin play and Deviation play, as they try to seek long rallies, which might not be suitable.

Indoor Courts

Eh, gets more messy here because apparently you can have carpet, clay or hardcourts. Supposedly modern indoor hard courts are much the same as outdoor hard courts.

In Tennis Manager 2021, the game indicated they use Hard Indoor. There must be a difference though, as I can't imagine why they would have Hard vs Hard Indoor. (I haven't played an indoor tournament yet, so haven't visualised it yet either.)

So, I am guessing that the same principles for Hard remain for this.
Sebastian 2 Oct, 2021 @ 12:26am 
You should make a Guide of this! Thx
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