Zeepkist

Zeepkist

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Broroboros 31 Oct, 2024 @ 5:10pm
Pipe Angle?
Most of the pipe pieces use one of like 6 different incline angles. At these angles, there's always a corresponding piece that allows you to smoothly transition to/from horizontal.
E.g. Inclined Bend 118 has an incline of roughly 14 degrees, corresponding to the Inclined Straight 1234, and the Inclined Transitions 335 and 336.

I've looked at like every part, and they all use fairly universal angles.
That is, except for parts 121, 122, and 123.
These 3 Inclined Bends all use the same incline angle, which doesn't seem to match with any other part. It's around 20 degrees, I think, but there's no transition to perfectly match it.
It's somewhere between Incline Straights 113 (about 26.6 degrees) and 1234 (roughly 14 degrees, as previously mentioned). Both of these transitions work well enough, but they're just... not perfect. They don't quite look right.

Any ideas? Does anyone know what it pairs with (if anything)?
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Broroboros 31 Oct, 2024 @ 5:22pm 
A lot of the Inclined Transitions are actually identical, just rotated to transfer to/from the incline. 61/62, 111/112, 114/115, 335/336, 1237/1238, and 1239/1240. They're pairs of identical parts, just rotated 180 degrees in x (which ends up as 0 degrees in x and 180 in both y and z).

Also, is there a difference between Inclined Transitions 335/336 and 1237/1238?
I think they're the exact same parts, just included twice, which means we have 4 of the exact same part.
Akane  [developer] 3 Nov, 2024 @ 8:33am 
A lot of the tube pieces are from the early versions of the Level Editor, when there was only Z rotation and no X/Y rotation (i.e pressing the R keybind was the only way to rotate)

[Note: not the developer, I only run the community events]
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