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a small fleet will attack an escort and end out around a planet and get ion to death. my fleet does not retreat in time because ion damages the hyperdrives before the ships retreat.
I thinking of modding down the planet ion weapon stats.
The last update was very good for the fleets but planet death thing means I still need to micro my fleets. I also agree space monsters to some degree. Seen this pattern during the last beta.
I think the devs are getting very close. really enjoyed the last beta.
The tipping point for me was late last year's addition of fuel tanker logic - not perfect, plenty of issues and quirks left, but between that and later Tactics update, I personally don't find combat + support fleet AI or management that much an issue.
However, I play with combo of all auto local-defense fleets, mostly auto regional defense fleets, and 100% manual invasion + smaller skirmish fleets. If you setup your fleet templates, management, and topup policies, it's not that bad (in my opinion).
You can set aggression level and willingness to retreat in fine detail in fleet templates to get the behavior you want. This is another level of control over the generic empire wide settings in the policy section.