Every Day We Fight

Every Day We Fight

PC vs Console Control
Combat controls feel great and are perfectly responsive, intuitive using the mouse and keyboard.

Controls during map exploration, outside of combat, feel really tedious and not at all enjoyable (It is designed for a controller). Since mouse and keyboard controls are already implemented, they're used for combat, and characters also respond perfectly to objects or obstacles in the environment, will it be possible to select this type of control so it is also present during map exploration?

I understand that with a controller, the user should use the stick to move the character, but it feels like a very lazy adaptation to have to hold down W key to move the character with the keyboard. The character should respond to a mouse click (or two if sprinting is added).
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^ I second this entirely. I enjoyed demo, but If there was click to move or hold to move using mouse similar to standard aarpg controls, exploration mode would feel so much smoother. As it is now, wasd feels very retro/clunky.
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