ILLWILL

ILLWILL

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Mad Mav 5 Oct, 2022 @ 8:14pm
Tiny Feedback (Hit-scanners and Suiciders)
Firstly: Thank YOU, developers, for posting a demo! Informed customers are HAPPY customers!

It is kind of a shame to see yet another old-school style, movement based shooter having to learn these lessons, BUT; if you're DOING old-school ("retro") style shooting that centers on movement for survival and landing shots, which 'ILLWILL' very much is right now, then hit-scan shooting enemies are a no-no. Suicide enemies CAN be a no-no, depending on environments and weapons available and enemy HP, but fortunately the suicide enemies in this (the small spike-headed fellows) don't seem to be too bad, mostly because of their tiny HP and rarely being TRAPPED with them. But the hit-scan enemies (little eyeball drones are the only ones in demo) are just a cheap shot. ESPECIALLY with the game spawning enemies in willy-nilly, sometimes RIGHT NEXT TO the player.

Overall, I was really impressed though. It's got a nice, and pretty distinctive, visual style, the gunplay feels pretty good, the enemies are distinct and give a clear feeling of WHAT they're doing and WHEN (usually, anyway) and the level design seems to have decent thought put in. AND and; it's not drowning in "rEtRo" pixelated aesthetics like so many of these games are! (I bought my moniter THIS CENTURY, thank you. I feel ZERO need to see all my games in 1996 Quake-O-Vision)

Nice job! Best of luck!
:steamthumbsup: