ILLWILL

ILLWILL

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Feedback in general
Imma pick out the good and the bad
First up the bad
-what are generally slow acid splash projectiles hit too accurate at too long a distance
-the eye robots have very high accuracy and damage. They are also a small target and hard to hit. They spawn too close to the player when they do. The best tactic would be to get far away, but the game doesnt have a decent, hard hitting long range accurate weapont to cope with such enemies. In the event that you do bring them down, they also explode. To sum up....weirdly unbalanced compared to the rest
-most of the areas are ill suited to fight a high number of enemies, which the game throws at you as is.
-no ability to kick/melee stuff, The game might throw you a lot of stuff, but somehow the way everything is built lacks this glue
- too long a delay on the grenade launcher
The good
-music (at least the current version)
-design is pretty interesting so far
-physics are relatively polished
-so far true to the s trope
Has potential, hoping it comes out polished and balanced