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Jehuty 6 May, 2023 @ 7:59am
Can we stop corpses frop disappearing when double enemy spawn mode is activated?
Currently they still disappear though "unlimited corpses" option is enabled.

It's ok if they can cause fps drops (though game can handle lots of corpses without much problems from what I've seen).


Btw maybe adding game mode with double spawn + even more gore is a good idea (currently not all of them expode or being torn in pieces when you finish them).
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iPie  [developer] 6 May, 2023 @ 9:28am 
The corpses are disappearing in double spawn modification cause it's drops performance a lot. Each corpse is a skeletal physical body and each part of corpse like head or leg is skeletal physical body too. When monster dies he spawn particle effects and blood decals. When you kill a hundred of monsters they spawns a hundreds of objects. And even if those objects is staying behind the camera and not rendering, and physics is sleeping. Those objects harms performance a lot because they stay on map. The existence of these objects in itself carries a high load on the processor. And by the end of the map, when a lot of corpses accumulate, the fps can drop from 100 frames to 50 or even less.
This is why this options is disabled.
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