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Here is my answer:
- I limited framerate in the game at 120fps.
- Button rebinding also will be able in full version of the game.
- ILLWILL has no plot, but the game tells a story through the environment. There are many references to emotions and feelings in the game. In this regard, I give the players the freedom to think about what the game is about and what happened there. Good or bad, you decide.
- Yes, that's how it was originally intended. You haven't seen Mifiks'es yet. I'm sure you'll like them too)))
Will we be able to limit the fps to 60? my current monitor isn't capable of 120fps.
The demo is a verrrrrry old build, I played the demo back in late 2021 when it was released elsewhere (can't remember where it was), so it's had well over a year to be worked on since then
That explains a lot then... wish we had an updated version if the game changed a lot, that would improve marketing on the game, but if he is doing this alone? and its not a team? I understand its extra work and time.
Same! Won't be long before we get the full package