ILLWILL

ILLWILL

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Love the demo but...
It shows that its a demo from an alpha/beta stage of the game, maybe?

-no vsync, game runs smothly but without Vsync, I see a bit of tearing tho, with the obvious addition of more gc temperature because 200fps lol.
-no control options.
-the premise its even more simpler than usuall, I mean is just you, no little backstory, your weapons against monsters, thats it, even the description looks like it doesnt try to be something else.
-Little ball enemies are a bit annoying to fight, I guess they are hitscan?. for an small enemy that shows in packs and being range enemies and hitscan? you can say its supposed to be annoying by design but maybe they need a rework

Artstyle in polygons remind me low poly games like Deep rock galactic but with more realistic graphics, textures and ilumination. Weapons and sounds are cool, I miss a secondary fire option.

Wishlisted atm, but as I said it looks like an experimental game with a near releasing date... so we'll see.
Originally posted by iPie:
Hi, thank you for your feedback.
Here is my answer:
- I limited framerate in the game at 120fps.
- Button rebinding also will be able in full version of the game.
- ILLWILL has no plot, but the game tells a story through the environment. There are many references to emotions and feelings in the game. In this regard, I give the players the freedom to think about what the game is about and what happened there. Good or bad, you decide.
- Yes, that's how it was originally intended. You haven't seen Mifiks'es yet. I'm sure you'll like them too)))
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Showing 1-7 of 7 comments
The author of this thread has indicated that this post answers the original topic.
iPie  [developer] 31 Mar, 2023 @ 5:57am 
Hi, thank you for your feedback.
Here is my answer:
- I limited framerate in the game at 120fps.
- Button rebinding also will be able in full version of the game.
- ILLWILL has no plot, but the game tells a story through the environment. There are many references to emotions and feelings in the game. In this regard, I give the players the freedom to think about what the game is about and what happened there. Good or bad, you decide.
- Yes, that's how it was originally intended. You haven't seen Mifiks'es yet. I'm sure you'll like them too)))
shade_of_fox 31 Mar, 2023 @ 11:17am 
Originally posted by iPie:
Hi, thank you for your feedback.
Here is my answer:
- I limited framerate in the game at 120fps.
- Button rebinding also will be able in full version of the game.
- ILLWILL has no plot, but the game tells a story through the environment. There are many references to emotions and feelings in the game. In this regard, I give the players the freedom to think about what the game is about and what happened there. Good or bad, you decide.
- Yes, that's how it was originally intended. You haven't seen Mifiks'es yet. I'm sure you'll like them too)))

Will we be able to limit the fps to 60? my current monitor isn't capable of 120fps.
Mr.SeriousCatt 31 Mar, 2023 @ 11:59am 
Thank you, and as Shade said, a fps lock would be good, a lot of us with 60hz monitors dont get any visual advantage above 60fps. Thats why I use vsync, it locks on my hz and tearing dissapears as well.
TamoDogo 31 Mar, 2023 @ 12:45pm 
Originally posted by Mr.SeriousCatt:
it looks like an experimental game with a near releasing date... so we'll see.

The demo is a verrrrrry old build, I played the demo back in late 2021 when it was released elsewhere (can't remember where it was), so it's had well over a year to be worked on since then
Mr.SeriousCatt 31 Mar, 2023 @ 12:48pm 
Originally posted by TamoDogo:
Originally posted by Mr.SeriousCatt:
it looks like an experimental game with a near releasing date... so we'll see.

The demo is a verrrrrry old build, I played the demo back in late 2021 when it was released elsewhere (can't remember where it was), so it's had well over a year to be worked on since then

That explains a lot then... wish we had an updated version if the game changed a lot, that would improve marketing on the game, but if he is doing this alone? and its not a team? I understand its extra work and time.
TamoDogo 31 Mar, 2023 @ 12:50pm 
Originally posted by Mr.SeriousCatt:
Originally posted by TamoDogo:

The demo is a verrrrrry old build, I played the demo back in late 2021 when it was released elsewhere (can't remember where it was), so it's had well over a year to be worked on since then

That explains a lot then... wish we had an updated version if the game changed a lot

Same! Won't be long before we get the full package
FilthAutomaton 11 Apr, 2023 @ 10:41pm 
Originally posted by iPie:
Hi, thank you for your feedback.
Here is my answer:
- I limited framerate in the game at 120fps.
- Button rebinding also will be able in full version of the game.
- ILLWILL has no plot, but the game tells a story through the environment. There are many references to emotions and feelings in the game. In this regard, I give the players the freedom to think about what the game is about and what happened there. Good or bad, you decide.
- Yes, that's how it was originally intended. You haven't seen Mifiks'es yet. I'm sure you'll like them too)))
no 144fps ?
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