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https://youtu.be/G4ZPyGEVxWs
https://youtu.be/jQMGqwBhr1Y
https://youtu.be/RgL1pKoZJeo
https://youtu.be/dwwxDtlX2FY
[SystemSettings]
r.TemporalAA.Algorithm=1
r.TemporalAA.Upsampling=1
r.Upscale.Quality=3
r.ScreenPercentage=80
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
https://youtu.be/mfDtWEgMaHo
https://youtu.be/QFtrNFhTKQY
https://youtu.be/O1FlmNmRjmY
https://youtu.be/_y7fkNAaN44?si=0WuUKuSl4lnLAN2C
Let’s get more VR positive reviews of this game than the flat screen people :)
https://youtu.be/QVOgPNkg9yw
https://youtu.be/xZBpWRVe2lI
Maybe I should make a special version of the game for VR.
The problem is I don't have a helm yet.
You can make a list of changes necessary for a comfortable game in VR and someday I’ll get to it :)
And an in game option to disable the crosshair. But other than that it’s a great showcase on how to make something with 6DOF controls in seconds with UEVR.
How can this be solved?
in the simplest case, you can make settings for the gamepad. It worked for the "Deadlink" game. But, you can't set up the gamepad in this game, that's the problem. Okay, I'll do some more research UObjectHook today.