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I think a good example of this would be games like Chess, Sudoku, or Crosswords. Anyone can understand the rules within a few minutes, and they can practice problems near their skill level. However, condensing the experience into a few-hour game with varying difficulty ranging from easy to hard is challenging because everyone progresses differently or has different levels of knowledge.
For me, this title was spot on for the difficulty later on, but that is likely due to my frequent experimentation with various puzzle games. The only complaint I would have is that I know many casual puzzle enjoyers will pick this up because of the aesthetics and cats only to get stuck on the later levels. Moreover, needing to look up a guide is probably the quickest way to take the enjoyment out of a puzzle game.
The cute cat aesthetic definitely gives the vibe it will be a fairly easy going experience.
For your later statement, I would completely agree if I was enjoying the later levels of the game. In my experience, they boiled down to a lot of trial and error, with the first moves to take not usually being obvious except for the first few of a new set. You're obviously better at this game than I am, but if you're spending more than 20+ minutes on any individual level, that's not fun at all for me.
Understandable. A player should not feel they need to think for twenty minutes on a puzzle that only has five or six moves. I agree with you. The overall experience should be a little more laid back. I would not call myself "better" at the game, but I do think people have different thought processes. There are plenty of times I struggle with easier things that some people pick up on right away. That is why balancing a puzzle game is so tricky.