Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) I think there's a bit of an issue in variety in that your scaling works about the same regardless of what strategy you go for (a ♥♥♥♥ ton of defense + whatever symbols you can grab along the way). But if you find messing around with different units to be the more interesting part, there's quite a few unlockables to go for.
3) No idea.
4) I think that autobatterls have not translated very well to roguelikes (I've tried most autobatterls+roguelikes like Hadean Tactics or Despot's Game and quit them pretty quickly). I think Vivid Knight is the best attempt at fusing those because the ability to retain synergies after selling a unit makes scaling a LOT more sensible (vs a lot of other autobattler roguelikes where it's just a rush to find the most degenerate stuff).
5) a) The aforementioned issue where the game is mostly about finding defenses before anything.
b) It's a bit non-intuitive to figure out how to get better. You can see a lot of posts with people struggling to clear Witch's House even 20+ hours in, and blaming RNG despite the fact that the game is not really all that RNG compared to a lot of roguelikes. It's just mostly because the way scaling works in this game is just non-intuitive.
c) Part of why autobattlers are great is because you get to see wacky ♥♥♥♥ happen without the pressure of commanding everyone. This game is not very good at that. It's actually sometimes confusing with what's going on, even.