Vivid Knight

Vivid Knight

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KageRo 1 Jun, 2021 @ 4:23am
fix/nerf magitech golem boss in Witch Maze
This enemy has possibility just oneshot most team (and my mage lvl 3) , that is very unbalance...
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Showing 1-7 of 7 comments
Jet Uppercut 1 Jun, 2021 @ 5:30am 
Yeah I have no idea how to deal with this guy except stacking spikes and hoping they kill him first.
Izunyami 1 Jun, 2021 @ 5:59am 
Yeah, his first attack is insanely powerful. But you are given 3 full turns to damage him as much as possible before he attacks. If you can't kill him in 3, be sure to shield. If you have shield symbol level 2, you'll have a lot of barrier that will help. He's fairly easy once you get past his first attack.
Last edited by Izunyami; 1 Jun, 2021 @ 5:59am
KageRo 1 Jun, 2021 @ 12:05pm 
Originally posted by Izunyami:
Yeah, his first attack is insanely powerful. But you are given 3 full turns to damage him as much as possible before he attacks. If you can't kill him in 3, be sure to shield. If you have shield symbol level 2, you'll have a lot of barrier that will help. He's fairly easy once you get past his first attack.

I fight him as penultimate boss and his special spams kill me easily even i pick very strong team & symbols, before that boss i just crush enemies to ash. I think devs need add more balance btw.
Izunyami 1 Jun, 2021 @ 7:45pm 
Special only triggers once per battle. His regular skill only hits your party once. Maybe I could see an argument that it should be labeled "heavy" so it can only trigger once per round, but it's not particularly hard to tank through.

When you say you "pick strong symbols", what do you mean? How many symbols do you typically have by then? You do have green and shield leveled up, right?
KageRo 2 Jun, 2021 @ 4:02am 
Originally posted by Izunyami:
Special only triggers once per battle. His regular skill only hits your party once. Maybe I could see an argument that it should be labeled "heavy" so it can only trigger once per round, but it's not particularly hard to tank through.

When you say you "pick strong symbols", what do you mean? How many symbols do you typically have by then? You do have green and shield leveled up, right?

For clear - his special make lot of dmg , and then he finish the tanks. Actually what i see is that you need be prepared to boss tactics like golem or "candy man"(who spamm summonings)
If you have strong pickups for last 2 bossess (due to their health and dmg buff) they still do to much dmg and have to much health. its ok when you suprer lucky and have upgraded to lvl 3 most heroes + gold heroes that you need (i finished witch maze once). But i think last bossess need little bit tweak

about strong symbols = i mean autobuffs when you upgrade heroes. Yea its roguelike, but the best things is balance what work between random and HP/Dmg of Bossess in this game. Oneshoot wipe out possibility - is feel like disbalance even you may find cure .
Izunyami 2 Jun, 2021 @ 7:57pm 
Originally posted by KageRo 911:
Originally posted by Izunyami:
Special only triggers once per battle. His regular skill only hits your party once. Maybe I could see an argument that it should be labeled "heavy" so it can only trigger once per round, but it's not particularly hard to tank through.

When you say you "pick strong symbols", what do you mean? How many symbols do you typically have by then? You do have green and shield leveled up, right?

For clear - his special make lot of dmg , and then he finish the tanks. Actually what i see is that you need be prepared to boss tactics like golem or "candy man"(who spamm summonings)
If you have strong pickups for last 2 bossess (due to their health and dmg buff) they still do to much dmg and have to much health. its ok when you suprer lucky and have upgraded to lvl 3 most heroes + gold heroes that you need (i finished witch maze once). But i think last bossess need little bit tweak

about strong symbols = i mean autobuffs when you upgrade heroes. Yea its roguelike, but the best things is balance what work between random and HP/Dmg of Bossess in this game. Oneshoot wipe out possibility - is feel like disbalance even you may find cure .

IMO I think Ghost is the easiest boss in the entire game. His attack only does 100%, which is low for bosses, and you know when minions are coming. The ghosts are annoying, but if you keep nuke spells on hand for them, they'll go down quickly and the boss itself won't be a problem.

Again, you have 4 turns against the golem boss to build up barrier and/or do damage. WIth shield level 2, you have 60-80 shields minimum before he'll attack (assuming you quickly kill his minions) and you should be shielding through his attack. He'll bring you down low, but it's fully doable. He's a mid-tier boss, not the hardest.
Last edited by Izunyami; 2 Jun, 2021 @ 7:58pm
Coxatris 2 Jun, 2021 @ 9:02pm 
I just fought the Golem for the first time (using Zoela, who has less defensive mechanics), and it seemed fine. After three turns they did two special beam attacks in a row, and that didn't kill anyone on my team. Just make sure to have silver star units and a Green buff. I didn't even take healers into the fight.
Last edited by Coxatris; 2 Jun, 2021 @ 9:02pm
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