Vivid Knight

Vivid Knight

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Flufficuss 25 Jan, 2022 @ 7:40am
Witch Maze WTF
So I was really enjoying the game. And I want to enjoy it again.

And then, in the Witch Maze level, around floor 10 or so, a certain boss spawned. A big old golem. My entire team of gold rarity, silver star upgraded heroes was utterly annihilated, smashed, destroyed, and obliterated, and they never stood a chance.

Magic damage OP. The only characters I can get have armor against physical. Not 200 per hero every turn magical, which, as far as I'm aware, is impossible to counter, as no status, buff, or skill counteracts this, and the boss has WAY too much HP to ever even dream of taking him down before he's spamming GG 200+ lasers every turn.

Wat do? Halp. Current strategy is instantly start over if he's on the boss list at the start of any run, bar none.
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Showing 1-5 of 5 comments
harb 25 Jan, 2022 @ 8:23am 
Witch Maze 10 is extremely easy if you know how to play. After winning a bunch of Witch Maze 10s in a row, I stopped playing entirely due to lack of challenge. There aren't any hard bosses. Whatever you're referring to, you need to strategize better. You can see all the bosses that you'll face at the start of a run, so plan accordingly. You can hard counter bosses. You also need to get the Green symbol unlocked at some point in order to have higher health. Leverage items such as the necklace that grants Aegis instead of Shield when offered. There is a ton of strategy involved and a steep learning curve initially for Witch Maze 10, but once mastered it becomes too easy. If you lose a run on Witch Maze 10, then you played poorly. Figure out what went wrong and adapt.
Flufficuss 25 Jan, 2022 @ 11:25am 
I came here to find out how to adapt, what specifically went wrong, and what mechanic I'm missing; not to be told I'm terribad at the game and to get good and that you're the greatest player and the game is way too easy super baby mode.
Keep comments like that to yourself, they don't help anyone.
harb 25 Jan, 2022 @ 4:34pm 
I didn't realize that your "Magic damage OP" was a joke, so I assumed you were just looking for things to blame for your weak play rather than genuinely seeking feedback.
GuyYouMetOnline 27 Jan, 2022 @ 10:59am 
First of all, they're not talking about Which Maze 10. They're talking about FLOOR 10 of presumably the first Witch Maze.

OP, that dungeon took me a few tries, as well. There are a few things it seems like you could do differently.

1: Don't be too caught up on unit rarity. Lower-rarity units usually do just fine, especially since they're easier to get and thus easier to upgrade.

2: I don't know what your party composition has been, but try to have a healer or two Spessar is my favorite, and bronze rarity too so he's easy to get.

3: Do upgrade units to rank 3 if you can. This is one of the reasons lower rarity units are good; being more common makes them way easier to upgrade, and the stat increases from the second upgrade are significant. A rank 3 bronze or silver will almost always be better than a rank 2 gold. That being said, it takes a lot to reach level 3, so try not to blow all your resources on it, especially since there's something else important.

4: That thing is symbols. Once a unit has been upgraded to rank 2, you keep its symbols for the rest of the run even if you sell it, and symbols can make a big difference. It's smart to upgrade units to rank 2 even if they won't be in your main party just for their symbols. Some of the ones I find best are Green (extra HP), Yellow (shock, which activates every time the enemy is damaged, so it adds up), Plum Crest (healing), Pink (speeds gem cooldown), Justice (extra damage that increases every turn) and... the shield one I don't remember if it's called Shield or something else (gives a damage-absorbing barrier at the start of every turn). Pay attention to the symbols on your accessories, too; it can often be better to keep an accessory with a worse effect just for its symbols.

5: Don't be afraid to have multiples of certain gems, especially shield gems. Shield gems are important; bosses especially can hit hard with their specials, especially ones with multiple actions.


Hopefully this helps.
Last edited by GuyYouMetOnline; 28 Jan, 2022 @ 10:09am
harb 27 Jan, 2022 @ 9:50pm 
Originally posted by GuyYouMetOnline:
First of all, they're not talking about Which Maze 10. They're talking about FLOOR 10 of presumably the first Witch Maze.

Ah that makes sense. I saw Witch Maze and the number 10 and put them together subconsciously. If you are new to Witch Mazes, then it makes sense that you ran into a tough fight that you weren't prepared for. You have a log book which will show you the stats on the enemy units that you've encountered. You can look at the unit that you died to in order to determine what would counter it. Heed the advice of GuyYouMetOnline since it is solid for where you're at. Good luck on your Witch Maze runs, and I'm sorry that I've been rude previously.
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