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Bladecraft may be more consistently applicable (if mediocre), but Magecraft tends to scale harder in the right setups.
Red can trigger more than once per turn per enemy. Any Fire-inflicting skill/gem/ring can re-trigger it, and there is a gem that inflicts Burn four times at Rank 1. Decent early game, then tends to fall off unless you're committed to a Burn-centric party, but I think its fine for some symbols to be more niche than others.
I still wouldn't call Burn "good", in the sense that Shock is often better in most parties as an anti-boss measure, but Burn does hold up well enough early on.
I don't like it as much for the starting character. Though there is a good Gold unit, Sun Knight Sol, whose DPS shoots up if you have. At burn level 3 they start doing 100 extra damage per attack (and it will still grow as their attack adds burn).
People in TFT and others do the exact same thing, but good thing the devs have their own metrics to go through, and will sometimes even do the exact opposite. (Like nerfing red / magecraft)
As an example: https://imgur.com/a/uKGqQLV Here is my first Witch's maze run. (Although it lacks red and magecraft) I was so freakin overpowered you cant believe, I had 2000+ gold at some point.
I still had some red, some magecraft from other sources and magic bullet, obliterated everthing in a single turn and the last boss was a joke with all my shields turned into aegises.
I cleared all the normal content in one go, without a single loss. (On both characters)
Here is my first Witch's maze run, with Zeola aswell: https://imgur.com/a/gZtRQQ4
Ahh yes, your reading comprehension is on point as usual.
I had mage necklace for magecraft, I had purple, for magecraft, I had red for burn, fireballs for burn, most of the run I also ran 5 red. (I swapped last map when I had 2000+ gold, as stated)
Just because the red or the magecraft isn't high enough for your lordship, doesn't mean that I didn't have it, I clearly had it, and I made a point to play with it after your post, I literally did that run because of you.
I also had 5 red with magecraft with the zeola, so take it as you will.
So Ignore it all you want.
Have a nice day.
I wont respond to you again.
You also need Plum symbols regardless of which, so you're going to already have some Bladecraft symbols from that.
The important symbols for clearing are survivability. As long as you heal/mitigate enough to not die, the other symbols don't matter, so saying 'lol I cleared with these offensive symbols so they're good' is idiotic.
Bladecraft
+Normal attacks are physical
+Many more gold rarity physical attackers than magical, with tie-in to different strats
-Most monsters have higher physical def than magical
Magecraft
+Pretty much all big aoe skills are magical only
+Works very well with Forest
-Requires more investment to shine (Orange, Forest)
-Lack of gold rarity Purple units and good units in general, with Librarian being a standout
So yes, Bladecraft is better for Amelie than Magecraft. But the opposite is true for Zeola and Magecraft is still not that weak for Amelie. Brown, White (additional level like plum) and Tower need buffs way more than Purple.
And balancing things around WM1 is pretty meaningless anyway, I tried it recently to see how different the difficulty is from release and well... let's just say the final boss died in two turns:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515211433
I would actually beg to differ, wouldn't you say that bladecraft requires an investment aswell? Why does raw bladecraft beat raw magecraft?
bladecraft requires fool/justice/tower etc.
magecraft requires fool/orange/forest etc.
Since fool is somewhat OP and probably should be reworked, We can skip that. (Anything that's just straightup mandatory should be changed, imo, just like the aegis accessory)
And are you calling me an idiot for using mandatory properties? Any build should use Plum/Shield/Star/Wheel, that's not even a debate, ofcourse it matters what offensive stuff you use, I suggest you reel in on the ego there buddy.
You even said it yourself that survivability is the most important aspect, and then you contradict yourself by calling everyone who clears the game with X offense is an idiot, well done, hypocrite.
By logic, everyone uses the same defense, so the only difference is offense, but if they use offense that you considered "weak" and still win, you have the right to call them an idiot? Yeah ok buddy, very logical.
I've never used bladecraft, a single game, and I cleared the game just fine, without a single loss, so enjoy your theories and opinions.
oof.
P.S: https://imgur.com/a/Zxybo3c Here is a max magecraft game with 5 moon for most of the game, I swapped to full golden roster on the last map, but the rest of the game was magic dmg, with forest, plum/white/shield for defenses. (The last boss is a joke regardless.)
But yeah, keep calling it what you want, you guys are just straightup bad at this game.