Vivid Knight

Vivid Knight

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Cop 11 Jun, 2021 @ 8:01am
Magecraft and Red symbol are too weak ?
After complete Witch maze a few times i decided to go for every build to test how strong they're and i realized that Magecraft and Red are just garbage. Red feels nice pre first boss but after that even 5 Red feels weak and after second boss 7 Red (100 burn) can only tickle most mobs cuz they're all atleast 1000+ hp. The fact that it can only trigger once per turn make them super weak past early game (and burn also get ♥♥♥♥ on by revive which many mobs have). Also magecraft took too much effort to make it work... you need a magecraft + a good magic attack unit that actually has a nice symbol with your build and even if you get all of them without Truestrike you've to pray for them to even use their abilities... or else all magecraft go to waste. They're weaker than bladecraft mainly cuz bladecraft also work on normal attack.

Suggestion to buff Magecraft and Red without making it too broken.
Rework Red to increased Burn you and your units apply by 2/3.5/5 and maybe adjust numbers of burn apply by units. This will make burn scales and also make fireball not completely useless as it is compare to like cyclone or mushroom with Sun.
Magecraft removing heavy tag from your units and also increased healing out put would be awesome to me. You still need a lot of things to make it work but it's easier to pull off and would be more interesting if it can allow some "Mage" team come as it named. Like with 2 healer and 3 mage 1 tank etc.
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Showing 1-13 of 13 comments
Xuande 11 Jun, 2021 @ 8:25am 
Magecraft doesn't only work with Truestrike. It also gains tremendous power with Forest/Magic Bullet. One of the strongest offensive comps I've ever had involved having a lot of Magecraft paired with Rank 2 Forest and Rank 1 Fool, while the party involved was leaning heavily into support. Dealing 250% magic damage off of every skill proc, which is then multiplied into Magecraft, often with more than 6 procs per turn thanks to Godspeed...broken stuff considering how durable a support-leaning party is!

Bladecraft may be more consistently applicable (if mediocre), but Magecraft tends to scale harder in the right setups.

Red can trigger more than once per turn per enemy. Any Fire-inflicting skill/gem/ring can re-trigger it, and there is a gem that inflicts Burn four times at Rank 1. Decent early game, then tends to fall off unless you're committed to a Burn-centric party, but I think its fine for some symbols to be more niche than others.
Last edited by Xuande; 11 Jun, 2021 @ 8:27am
Cop 11 Jun, 2021 @ 8:28am 
Originally posted by Xuande:
Magecraft doesn't only work with Truestrike. It also gains tremendous power with Forest/Magic Bullet. One of the strongest offensive comps I've ever had involved having a lot of Magecraft paired with Rank 2 Forest and Rank 1 Fool, while the party involved was leaning heavily into support. Dealing 250% magic damage off of every skill proc, which is then multiplied into Magecraft, often with more than 6 procs per turn thanks to Godspeed...broken stuff considering how durable a support-leaning party is!

Red can trigger more than once per turn per enemy. Any Fire-inflicting skill/gem/ring can re-trigger it, and there is a gem that inflicts Burn four times at Rank 1. Decent early game, then tends to fall off unless you're committed to a Burn-centric party, but I think its fine for some symbols to be more niche than others.
I feels so stupid for not knowing that burn interaction. That must be the reason why i think burn is so bad cuz i didn't know when you apply burn they also takes damage = number of burn. By the way do magecraft also work with forest proc ? if that's the case then it's super strong synergy.
Xuande 11 Jun, 2021 @ 8:31am 
Yes, it does. Forest deals magic damage.

I still wouldn't call Burn "good", in the sense that Shock is often better in most parties as an anti-boss measure, but Burn does hold up well enough early on.
Last edited by Xuande; 11 Jun, 2021 @ 8:33am
Originally posted by Xuande:
Yes, it does. Forest deals magic damage.

I still wouldn't call Burn "good", in the sense that Shock is often better in most parties as an anti-boss measure, but Burn does hold up well enough early on.
burn is good if you have burn DPS at the front, have double strike necklace, Fool symbol and a Dancer. You will go to town with the boss with about 100 stacks per turn. I have gold Garnet, 2 burn gems (1 is for adding stacks and 1 is for proccing burn stacks 4 times). The boss goes down within 5-7 turns (except for the witch and Death).
Cop 11 Jun, 2021 @ 8:54am 
Originally posted by Xuande:
Yes, it does. Forest deals magic damage.

I still wouldn't call Burn "good", in the sense that Shock is often better in most parties as an anti-boss measure, but Burn does hold up well enough early on.
Yeah even with new burn knowledge i'd still say burn is OK at best. I also agree on magecraft has higher ceiling but bladecraft is way more consistant.
Coxatris 11 Jun, 2021 @ 9:16am 
I really like burn builds on the second character. They have some great units for it.

I don't like it as much for the starting character. Though there is a good Gold unit, Sun Knight Sol, whose DPS shoots up if you have. At burn level 3 they start doing 100 extra damage per attack (and it will still grow as their attack adds burn).
ZirzoR 11 Jun, 2021 @ 3:47pm 
I mean, like the others said, I suggest you dont give people ideas on to buff "weak" builds, when the builds actually work just fine when played properly.

People in TFT and others do the exact same thing, but good thing the devs have their own metrics to go through, and will sometimes even do the exact opposite. (Like nerfing red / magecraft)

As an example: https://imgur.com/a/uKGqQLV Here is my first Witch's maze run. (Although it lacks red and magecraft) I was so freakin overpowered you cant believe, I had 2000+ gold at some point.

I still had some red, some magecraft from other sources and magic bullet, obliterated everthing in a single turn and the last boss was a joke with all my shields turned into aegises.

I cleared all the normal content in one go, without a single loss. (On both characters)

Here is my first Witch's maze run, with Zeola aswell: https://imgur.com/a/gZtRQQ4
Last edited by ZirzoR; 11 Jun, 2021 @ 10:43pm
Cop 12 Jun, 2021 @ 4:10am 
Originally posted by ZirzoR:
I mean, like the others said, I suggest you dont give people ideas on to buff "weak" builds, when the builds actually work just fine when played properly.

People in TFT and others do the exact same thing, but good thing the devs have their own metrics to go through, and will sometimes even do the exact opposite. (Like nerfing red / magecraft)

As an example: https://imgur.com/a/uKGqQLV Here is my first Witch's maze run. (Although it lacks red and magecraft) I was so freakin overpowered you cant believe, I had 2000+ gold at some point.

I still had some red, some magecraft from other sources and magic bullet, obliterated everthing in a single turn and the last boss was a joke with all my shields turned into aegises.

I cleared all the normal content in one go, without a single loss. (On both characters)

Here is my first Witch's maze run, with Zeola aswell: https://imgur.com/a/gZtRQQ4
Idk how's your run related to magecraft or red in anyway so imma ignore that. What's too weak should be buff it's a common sense. But yeah after knowing how burn actually work i don't think it's that weak anymore. Same goes with magecraft.
ZirzoR 12 Jun, 2021 @ 4:56am 
Originally posted by LunaticXD:
Originally posted by ZirzoR:
I mean, like the others said, I suggest you dont give people ideas on to buff "weak" builds, when the builds actually work just fine when played properly.

People in TFT and others do the exact same thing, but good thing the devs have their own metrics to go through, and will sometimes even do the exact opposite. (Like nerfing red / magecraft)

As an example: https://imgur.com/a/uKGqQLV Here is my first Witch's maze run. (Although it lacks red and magecraft) I was so freakin overpowered you cant believe, I had 2000+ gold at some point.

I still had some red, some magecraft from other sources and magic bullet, obliterated everthing in a single turn and the last boss was a joke with all my shields turned into aegises.

I cleared all the normal content in one go, without a single loss. (On both characters)

Here is my first Witch's maze run, with Zeola aswell: https://imgur.com/a/gZtRQQ4
Idk how's your run related to magecraft or red in anyway so imma ignore that. What's too weak should be buff it's a common sense. But yeah after knowing how burn actually work i don't think it's that weak anymore. Same goes with magecraft.

Ahh yes, your reading comprehension is on point as usual.

I had mage necklace for magecraft, I had purple, for magecraft, I had red for burn, fireballs for burn, most of the run I also ran 5 red. (I swapped last map when I had 2000+ gold, as stated)

Just because the red or the magecraft isn't high enough for your lordship, doesn't mean that I didn't have it, I clearly had it, and I made a point to play with it after your post, I literally did that run because of you.

I also had 5 red with magecraft with the zeola, so take it as you will.

So Ignore it all you want.

Have a nice day.

I wont respond to you again. :ErannorthRebornYorik::gearthumbsup:
Last edited by ZirzoR; 12 Jun, 2021 @ 5:53pm
Cop 12 Jun, 2021 @ 5:19am 
Originally posted by ZirzoR:
Originally posted by LunaticXD:
Idk how's your run related to magecraft or red in anyway so imma ignore that. What's too weak should be buff it's a common sense. But yeah after knowing how burn actually work i don't think it's that weak anymore. Same goes with magecraft.

Ahh yes, your reading comprehension is on point as usual.

I had mage necklace for magecraft, I had purple, for magecraft, I had red for burn, fireballs for burn, most of the run I also ran 5 red. (I swapped last map when I had 2000+ gold, as stated)

Just because the red or the magecraft isn't high enough for your lordship, doesn't mean that I didn't have it, I clearly had it, and I made a point to play with it after your post, I literally did that run because of you.

So Ignore it all you want.

Have a nice day.

I wont respond to this again. :ErannorthRebornYorik::gearthumbsup:
Well tbh without any red or magecraft you'll still win cuz those symbols are more than enough. My point is your run didn't say anything about magecraft and red are underpower. And your reading comprehension is also on point as well cuz i already said i changed my mind already. Have a nice day as well.
Rwar 12 Jun, 2021 @ 2:12pm 
Yes, Magecraft sucks compared to Bladecraft. Bladecraft provides more damage with less investment and is fine on its own, while Magecraft requires an additional 5 point investment in Magic Bullet and is still RNG dependent.

You also need Plum symbols regardless of which, so you're going to already have some Bladecraft symbols from that.

The important symbols for clearing are survivability. As long as you heal/mitigate enough to not die, the other symbols don't matter, so saying 'lol I cleared with these offensive symbols so they're good' is idiotic.
Last edited by Rwar; 12 Jun, 2021 @ 2:13pm
Fiesta Bot 12 Jun, 2021 @ 3:45pm 
For Amelie:

Bladecraft
+Normal attacks are physical
+Many more gold rarity physical attackers than magical, with tie-in to different strats
-Most monsters have higher physical def than magical

Magecraft
+Pretty much all big aoe skills are magical only
+Works very well with Forest
-Requires more investment to shine (Orange, Forest)
-Lack of gold rarity Purple units and good units in general, with Librarian being a standout

So yes, Bladecraft is better for Amelie than Magecraft. But the opposite is true for Zeola and Magecraft is still not that weak for Amelie. Brown, White (additional level like plum) and Tower need buffs way more than Purple.

And balancing things around WM1 is pretty meaningless anyway, I tried it recently to see how different the difficulty is from release and well... let's just say the final boss died in two turns:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2515211433
ZirzoR 12 Jun, 2021 @ 6:01pm 
Originally posted by Rwar:
Yes, Magecraft sucks compared to Bladecraft. Bladecraft provides more damage with less investment and is fine on its own, while Magecraft requires an additional 5 point investment in Magic Bullet and is still RNG dependent.

You also need Plum symbols regardless of which, so you're going to already have some Bladecraft symbols from that.

The important symbols for clearing are survivability. As long as you heal/mitigate enough to not die, the other symbols don't matter, so saying 'lol I cleared with these offensive symbols so they're good' is idiotic.

I would actually beg to differ, wouldn't you say that bladecraft requires an investment aswell? Why does raw bladecraft beat raw magecraft?

bladecraft requires fool/justice/tower etc.

magecraft requires fool/orange/forest etc.

Since fool is somewhat OP and probably should be reworked, We can skip that. (Anything that's just straightup mandatory should be changed, imo, just like the aegis accessory)

And are you calling me an idiot for using mandatory properties? Any build should use Plum/Shield/Star/Wheel, that's not even a debate, ofcourse it matters what offensive stuff you use, I suggest you reel in on the ego there buddy.

You even said it yourself that survivability is the most important aspect, and then you contradict yourself by calling everyone who clears the game with X offense is an idiot, well done, hypocrite.

By logic, everyone uses the same defense, so the only difference is offense, but if they use offense that you considered "weak" and still win, you have the right to call them an idiot? Yeah ok buddy, very logical.

I've never used bladecraft, a single game, and I cleared the game just fine, without a single loss, so enjoy your theories and opinions.

oof.

P.S: https://imgur.com/a/Zxybo3c Here is a max magecraft game with 5 moon for most of the game, I swapped to full golden roster on the last map, but the rest of the game was magic dmg, with forest, plum/white/shield for defenses. (The last boss is a joke regardless.)

But yeah, keep calling it what you want, you guys are just straightup bad at this game.
Last edited by ZirzoR; 12 Jun, 2021 @ 8:34pm
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