Brewmaster: Beer Brewing Simulator

Brewmaster: Beer Brewing Simulator

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bschneider 1 Oct, 2022 @ 12:29pm
Job "Free Spirit" has me stumped
The task: brew a Belgian-Style Witbier with an ABV of at least 7%, or at least 9% for the bonus.

In-game tips suggested that ABV can be raised by adding sugar before fermentation or using more grains.

When you do that, original gravity goes way up. Adding 2% or even 4% of ABV worth of sugar blasts it so high that there's no chance to hit the beer style's usual characteristics. The best I could do was hitting bitterness, colour, carbonation, clarity and final gravity targets. The flavor profile looked roughly in line with the recipe as well, given that sugar doesn't add any Flavor Notes, but I'm not sure if the game considered them satisfactory.

That leaves ABV (which I have to exceed), body and original gravity. Original gravity targets seem impossible to hit, and body is quite reliable on sugar/gravity. So what gives?

In fact, even when I brew to recipe, hitting everything but clarity, final gravity, and potentially flavour, I don't even get a 54% match. It's not in the 5 closest styles that show up. Anybody had success with the Witbier yet?
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Showing 1-15 of 33 comments
Ferrous 1 Oct, 2022 @ 1:36pm 
I've tried atleast a dozen of times, each with different variations.
I have concluded that it is probably not possible to do this job.
bschneider 1 Oct, 2022 @ 1:46pm 
I'm glad I'm not the only one at least. Shame though.
Ferrous 1 Oct, 2022 @ 1:54pm 
I'm relatively sure the strategy here is to fail the checks of other styles of beer.
The problem is there are too many, so if you give your Witbier 9 ABV you will just not get the chance to make that the designated style. It could be the job was designed earlier on in development where there were less styles, so it was possible then.

Though, I haven't tried deliberately not spicing the wort yet (most of the top styles you would get instead are some variation of spiced wine and what not, so just straight up not spicing it might actually work)
bschneider 1 Oct, 2022 @ 1:56pm 
Yeah, I played around with carbonation to avoid styles, but no dice there either. Didn't try leaving out the spices, interesting idea.
bschneider 2 Oct, 2022 @ 2:58am 
I gave it some more tries today. I didn't succeed yet.

Leaving out the spices was a good idea. That way I could get in the top 5 while otherwise sticking to the recipe. It gave me some good feedback. I also took screenshots of the Standard Flavors and Flavor Notes.

Adding the sugar to increase ABV vastly ramps up Sour & Tart, and to a lesser degree Crisp & Clean. Since only the yeast adds that flavour (Sour), it's hard to avoid this. Less yeast doesn't give less flavour. It might if you use very little of it, but I assume that will affect ABV. I substituted for Albion Ale I. That gives you a much more reasonable Sour & Tart value, but ramps up Fruit & Spice in return.

I'd say I'm closer, but I might just skip this task for the time being. I want to keep playing but this task is killing me. This should be rated "Very Difficult" in my opinion, unless there's a super simple solution that eludes me.
Ferrous 2 Oct, 2022 @ 3:17am 
Yeah I kinda assumed there is going to be an item that would make this possible, but really, the OG/FG seems weighted for this specific beer type, so nothing in the world is going to help it short of breaking math.
bschneider 2 Oct, 2022 @ 3:20am 
Yeah, OG is definitely impossible to match, but I got into the right zone for FG a few times. Still not enough. Maybe if I got the flavours right, it'd be possible, but it's not certain.
Ferrous 2 Oct, 2022 @ 3:28am 
Ok, you just reminded me of something, i went and checked and I i think this might actually be the issue.
Some of the beers have a set of "critical stats", and I'm assuming if you fail any of those you will never get the style suggested.

Three guesses as to which stat is considered critical for Belgian-Style Witbier

(It's ABV)

that means the job might literally be impossible.
bschneider 2 Oct, 2022 @ 3:40am 
I have noticed that. I assumed it just means it's weighted more heavily. But if you're right, then yes, the job would be impossible then.
Ferrous 2 Oct, 2022 @ 3:45am 
One easy way to test is to pick a beer style with color as a critical stat, 100% it, but then darken it with Caramel (15000SRM)
If that style just disappears then that suggests "critical" means critical.
(blond ale might be the easiest to do here)
Last edited by Ferrous; 2 Oct, 2022 @ 3:46am
bschneider 2 Oct, 2022 @ 3:52am 
True, might give it a try later.
bschneider 2 Oct, 2022 @ 5:17am 
This is shocking. You're absolutely right. Just tested it with American Wheat Beer.

94% match:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870369092

Only darker, suddenly nothing above 58%, no American Wheat Beer in sight:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870369202

Didn't even consider this was possible. That is shocking. I'm changing my review to not recommended until that's fixed. Wasted 4+ hours on this. Come the ♥♥♥♥ on.

EDIT: I mean, it's technically still possible that it's weighted, but if so, then the weighting is off-the-charts.
Last edited by bschneider; 2 Oct, 2022 @ 5:18am
Ferrous 2 Oct, 2022 @ 5:58am 
I mean this is more of a UX/UI problem than anything else. I can buy that a certain style of beer simply must have "THIS feature", but the real problem here is the game never told you about it, and has infact suggested otherwise.

It seems to me the development of this game is... somewhat unfinished, don't get me wrong im still having fun with the game, and I probably wouldn't rescind my recommendation, but the game has a lot of bugs and weird left over stuff in it.

(Like the UI makes it seem like at one point you were meant to manage your inventory, so that grain and yeast actually costs you something, but in the current build everything has this awkward infinity symbol next to it)

(Or how the documentation for American Style Wheatwine Ale claims the normal FG is 1.014, but that is in fact out of its style range)

(Or how several bonus requirements are simply bugged and will never trigger)

Game needs a patch really badly.
bschneider 2 Oct, 2022 @ 6:26am 
I'm not saying that this feature (certain aspects being absolutely critical) shouldn't exist. I'm saying putting in a job that is incompletable is more than just a game being released in a "rough" state.

Like you said, the game definitely needs a patch and it has lots of bugs and usability issues, but all that I've encountered were able to work around. This job I can't work around, I can only skip it. And as far as I can tell, jobs aren't repeatable, so if I skip this now, I might not be able to get some achievements or reach the end of the game quicker than I intended. That bugs me a lot. So far I've never had any requirements not trigger, I completed every job with the bonus (except one I think, because it only gave beer tokens, which I have plenty of). There was one job that didn't trigger, which was an issue with the grain I used, so I could circumvent the issue.

I had a lot of fun, and I'll likely change my review back when the game gets fixed. But don't go around asking for positive early reviews, like the devs have done, when your game is, as you said, unfinished. Irks me.

On everything else I agree with you.
Ferrous 2 Oct, 2022 @ 6:29am 
Actually jobs you have not finished can show up again. I got super unlucky and got the "Free Spirit" job two season in a row, had to reload before entering the second season to reroll the Job.

Sometimes the jobs are forced by events, but when they are not it seems they are drawn from a pool, so don't worry, this free spirit will haunt you again eventually.
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