Brewmaster: Beer Brewing Simulator

Brewmaster: Beer Brewing Simulator

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rumbleroar 20 Jul, 2022 @ 9:38am
Demo Feedback - Love the game so far!
First off, this demo is wonderful. I'm a homebrewer myself and this is so, so realistic. I do have a couple of suggestions though.

Firstly, could we have the ability to customize measurements? I prefer Metric for weight but I do use F for temperature. It's not a huge deal, as I can just match the C equivalent but just something I noticed.

Secondly, could we view the amount of water in the pot after pressing E to open the tap? I kept having to turn it on and off to view the water level. If there could be a way to adjust the flow out of the tap, for getting as close to the mark as possible, would be good too. Speaking of water and realism, I think it would be cool if you had to add a ball valve to drain liquid out of the pot, otherwise you would need to grab a funnel and pour it into your fermenting vessel OR get an auto-siphon. Again, perhaps TOO much realism in that, but just potential things to purchase from the shop as you grow in the game.

Thirdly, it would be helpful if we could see the recipe while selecting items from the cupboard / fridge / freezer. My goldfish brain kept forgetting and I had to swap back and forth a few times.

Fourth, I would like some way of viewing the water temperature whilst adjusting the hob. An indicator on the hob of the level we set it to (perhaps numerical or low, low-med, med, etc.) would be nice, so that as we're adding additions, we know what to set it to. I always increase the heat to get it back up to temp but then have to futz with it until I can get it back to the temperature setting that holds stable at the ideal temp.

Lastly, just a few questions for the future - is there any thought of making an electric brewing system purchasable in game? I love being able to just set my temperature digitally and let it go, without having to constantly adjust the heat settings. What about water profiles? Again - perhaps WAY too realistic, but I mean, I can also see people using this game to sort of roughly test out some recipes for real life!

There for sure needs to be more of a tutorial at the beginning. It was definitely a lot of trial and error which was frustrating, and I'm already familiar with brewing. I could see someone who is not having a pretty hard time figuring it all out. I would suggest making outlining the ability to use the clock to speed time up a priority, as I didn't realize that was even an option until I started just trying out different things. I saw several comments where people said they were discouraged because of how long it took to fill the pot, heat the water, etc.

When you're in the time window, I wish I could press 1, 2, or 3 to adjust time instead of scrolling. Again, there is no indicator of what I'm adjusting to when scrolling - that's pretty across the board so far.

Is there a potential for weight scales in the game? I always measure my ingredients out prior to adding, so I know exactly how much of whatever item I'm adding to my pot. I found the pouring of DME in kind of clumsy I guess. For the set recipes, if everything all evens out, I can see them not being needed, but later in the game when you're creating your own recipes, they would be helpful for really dialing in the amount you're adding.

As it is with actual real world brewing, there's a never ending list of things to add, change, wish for, etc. You won't be able to make everyone happy, and I do think sort of "dumbing things down" so to speak would allow the game to appeal to a wider audience. I am absolutely loving it and cannot wait for more updates and features. This is a genius idea and honestly the most excited I've been about a game in a long time. I never really play demos but I'm glad I gave this one a chance and want to continue offering feedback and suggestions as new updates release.

Oh, I think also think perhaps adding those Starter Tips ya'll put together as a pop up screen in the game when you get started would be a really good feature. Unless I'm a dumbass and totally missed it somehow, lol.
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Auroch Matty  [developer] 3 Aug, 2022 @ 1:51am 
Thank you so much for all this! We have already looked into making a tutorial for people from the feedback so these notes always help <3
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