Evolve Lab

Evolve Lab

 This topic has been pinned, so it's probably important
Spinzaku  [developer] 9 Jun @ 8:53am
Demo Feedback and Suggestions
What are your thoughts about the demo?
What did you like, what could be improved?
Also feel free to post any ideas of features that you think would be a cool addition to Evolve Lab.
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Showing 1-12 of 12 comments
I like the genre, but why only sea creatures? Too limited imho.
Last edited by Ciunay+Dirty_Noob_TV; 12 Jun @ 9:43am
Spinzaku  [developer] 12 Jun @ 10:28am 
Because I love ocean creatures and since they can move in all directions they had to be either flying or swimming. Technically the theme is kind of a mix between sci-fi and real world sea creatures. So there could be some fantasy underwater creatures added later.
penguin 12 Jun @ 12:01pm 
idea for a creature - Mantis Shrimp
High Strength
Event Queue - 4s, then, a 1s with Max of 1 and +strength
penguin 12 Jun @ 12:01pm 
my idea was a high strength "charge attack" of sorts, lol
Spinzaku  [developer] 12 Jun @ 12:15pm 
Originally posted by penguin:
my idea was a high strength "charge attack" of sorts, lol
There is actually a rocket shrimp creature planed for planet 4 or 5. It will function a bit differently thought but I won't spoil it too much :P
penguin 12 Jun @ 12:32pm 
hehehe, can't wait to see it :SaffronHappy:
Some thoughts of mine
-Overall I really enjoy this. Especially all the mods you can do to the abilities.

-I like the theme and aesthetic

-Creatures feel a bit too squishy, both early and late it's soooo easy to get one shot.

-Not the biggest fan of how random most of the movement and lots of the weapons are. Adding aim on some of the things didn't seem to help (like child)

-I couldn't make juggler work. Sucks boomerangs can't get double damage on return with it. So many weapons stop at the enemy once they are hit so bounce and juggler didn't seem to help much
Originally posted by Dragonlord Freya:
Some thoughts of mine
-Overall I really enjoy this. Especially all the mods you can do to the abilities.

-I like the theme and aesthetic

-Creatures feel a bit too squishy, both early and late it's soooo easy to get one shot.

-Not the biggest fan of how random most of the movement and lots of the weapons are. Adding aim on some of the things didn't seem to help (like child)

-I couldn't make juggler work. Sucks boomerangs can't get double damage on return with it. So many weapons stop at the enemy once they are hit so bounce and juggler didn't seem to help much


Juggler is amazing with Shurikens and Piercing Projectile. It's also good against enemies that use teleport or dodge very fast and you can even do wacky stuff like picking the Anker core and bouncing stuff off of the wall it creates.
vadimy 7 Jul @ 12:06pm 
I have a ton of ideas for weapons.
vadimy 7 Jul @ 12:07pm 
like a tuna that just pushes your enemies at high speeds.
GeoFre 30 Jul @ 6:55pm 
I wish you could give up, and use the cool fish in solo or duo. Trio I end up only caring about one fish then when it dies my other fish aren't scaled nearly as much.
Spinzaku  [developer] 31 Jul @ 3:22pm 
There will be an option to abandon up a run in the next version.
Not sure what you mean with the solo or duo. Would it help you if you could choose the extra live instead of one or two other creatures on planet 2 and 3 as well?
Last edited by Spinzaku; 31 Jul @ 3:24pm
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