OneShot: Fading Memory

OneShot: Fading Memory

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Averis 26 Aug, 2021 @ 6:43am
Feedback
-Typo when asking Mendorbot "What's so special about me?" Niko says something along the lines of "No I'm not! I am people!" in response to being called a cat

-Add a VERY subtle visual indicator that there is something in the tank that contains an item (gloves) in there for players who pay attention. I ran into it by pure luck after interacting with other objects with tongs (including the tank that also had a hole in it but no item).

-Nice little detail when the player repeatedly interacts with a completely uninteresting plant. It doesn't keep the player on edge, but it's a quality idea when a game like this responds to any silly or unpredictable action the player might do for better or worse.

-The Transponder taking a long time to function (hopefully momentarily deceiving the player into thinking it won't work and that they're stuck) is a plus and helps builds the atmosphere of the game.

-The puzzles in this game are clever right from the get go. I wouldn't call them difficult, especially after the player learns that they need to think carefully or outside the box from the first puzzle. They will easily stump any player used to using straight-forward, spoon-fed, obvious, or brain-dead solutions seen in lightweight puzzles, but once the player is put out of that mindset, it doesn't take a genius to figure out the rest.

-Exiting the game supposedly takes a "toll" on Niko, and returning to the game after exiting gives the message "Niko feels uneasy" I'm not sure if it's a bug but that message doesn't escalate. It remains the same no matter how many times I exit.

-The game definitely establishes and maintains a darker tone compared to the the steam version of OneShot. The light-hearted, inconsequential, and infantile tone of the steam version (along with some plot holes/lampshading) easily undermined it and would make someone laugh out loud if you told them it was supposed to be some dark, psychological horror game with an impactful story that should be taken seriously -- especially if that person played a game with a similar theme like OMORI. I hope the game continues to build upon that tone down the line.

-Too early to say anything else since the mod isn't finished (I stopped after the game crashed when approaching the world machine, but that's supposedly the end anyway). Hope this feedback was helpful!
Last edited by Averis; 26 Aug, 2021 @ 6:46am
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Melody  [developer] 26 Aug, 2021 @ 10:05am 
Thanks for the feedback!
I would like to mention that "I'm not a cat! I'm a people!" Is an intentional typo.
Last edited by Melody; 26 Aug, 2021 @ 10:06am
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