OneShot: Fading Memory

OneShot: Fading Memory

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Window size scaling?
Is there any way to adjust the window size for running the game in windowed mode? It is incredibly small, to the point where I strain my eye a bit to squint at the screen?

And since there are no workarounds for certain puzzles when in fullscreen, it feels like I'm forced into this uncomfortable way of play. What makes it worse is that going fullscreen and messing with the Window settings in Misc may lock your game window to a corner where you can no longer move it around, effectively forcing you to kill the program to continue.

I'm sure stuff like this may be dealt with as time goes on in development, but I didn't see any discussion on it, so throwing in my two cents
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Showing 1-3 of 3 comments
zimberzimber  [developer] 10 Dec, 2022 @ 2:44am 
Yes, we do intend to implement that at some point
TheTank20 10 Dec, 2022 @ 3:17am 
isn't the window size an engine limitation?
zimberzimber  [developer] 10 Dec, 2022 @ 3:44am 
OneShot is using a modified version of MKXP, which is a huge improvement over RMXPs base engine.
Fading Memory is using a further modified version of MKXP, which we've already used to experiment with window size.

There is another MKXP modification called MKXP-Z which has shown capability of window scaling how you'd expect for OneShot.
It's likely we'll swap to it, or come up with another solution.
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Showing 1-3 of 3 comments
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