OneShot: Fading Memory

OneShot: Fading Memory

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Mira! 🩷 10 Mar, 2022 @ 3:34am
Some bugs to report, one possibly major and a bunch of really minor bugs.
Major bugs:

- I'm going to describe this since it's very unclear if it's intended.
When I go to sleep in the bed right before the rowbot, it does the dream sequence with the drawings. Then I get to speak for a moment and Niko wonders if I'm real. After that, I can interact with the bed again, go to sleep again, have the exact same dream, and then Niko says "[name]! You are real! after I speak again. This also causes there to be two Nikos on screen, one laying in the bed and the other controlled by the player. Sleeping a third time makes that same cutscene happen again, with no differences and still with the second Niko in the bed. Exiting and reentering the room removes the second Niko. The second Niko always appears every time except the first sleep.

Minor bugs/quality of life:

- I can't interact with crystals from the front. I'm going to assume this is known because it's a very easy to encounter bug but I'm putting it here anyway.

- The collision for the minecarts full of crystals in the first dark room is weirdly smaller on the right side than on the left and is different from cart to cart which feels weird especially when there are empty minecarts with correct collision.

- Unlit lanterns in the mines have the regular lantern "It's a lantern" dialogue without the added "But it's out..." the first unlit lantern has. Unsure if this is intentional.

- Walking into the maintence elevator makes the player just disappear as they walk in, rather than walk into it like elevators in the base game.

- The loading from the general crystal hub area down to the area with the phosphor shrimp bubble for some reason makes the player walk super fast during the load.
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Showing 1-3 of 3 comments
zimberzimber  [developer] 10 Mar, 2022 @ 6:19am 
Thank's for the report, just one question:

Originally posted by author:
The loading from the general crystal hub area down to the area with the phosphor shrimp bubble for some reason makes the player walk super fast during the load.
Does it happen consistently, or was it a one time thing?
Have you maybe hit the shift key while transitioning?
Mira! 🩷 10 Mar, 2022 @ 6:04pm 
Ah, it's just a thing that happens when running into a transition. Since the opposite of what happens in the original game (where it slows you down when you run into a transition) I thought it was unintentional, which is why I listed it here.
zimberzimber  [developer] 11 Mar, 2022 @ 1:24am 
Ah, that's the "Forced Speed" setting, which forces transitions and other movement animations to use your actual speed
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Showing 1-3 of 3 comments
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