Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can't make any promises on a 32bit version
Thanks for the quick response! I look forward to checking it out!
It's a lot of effort for us already to support both linux and windows, and tossing 32bit on top of that would make it even harder. It'd double the amount of builds we would need to do from 4 to 8, and when you include C extensions (something we use from discord integration, for example) it becomes even more of a mess.
It's a dead architecture and if the processor you're using is 32bit only you likely would have other problems running the mod.
Very fair. I have a pretty decent processor that runs 64 bit stuff, but OneShot is a special case that just gives me a black screen and crashes at launch. Idk if it has anything to do with it running in 64bit or not, I just know that switching to the 32bit build fixed it for me with the base game.
32 bit is in the same vain as Mac OS support, we could do it, but it makes everything far more complicated.
> Idk if it has anything to do with it running in 64bit or not, I just know that switching to the > 32bit build fixed it for me with the base game.
It doesn't, it's just that the 32bit build is more outdated. I need to recompile the 64bit build.