OneShot: Fading Memory

OneShot: Fading Memory

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Speckle 14 Mar, 2022 @ 10:41am
Gameplay Issue
Let me preface this by stating that I play this game from a laptop on campus with minimal time for each session (usually no more than an hour). I've tried to run this game on my PC but it just crashes on launch. I had the same issue with the base game and was able to fix it by switching to the 32bit version, but this doesn't seem to be an option for this mod so I can't really do this.

Because I can't typically play for long, the mechanic in which Niko may die when the game is closed makes this game nearly unplayable. This is the only real issue I've encountered, but it prevents me from trying to get further in this game since I played for about an hour and never found a bed / anything that would let me save safely in that time.

Any chance that you could make beds more frequent, offer the option to disable that "Niko kill" mechanic or offer 32bit support so that I can continue? I was really looking forward to trying out this mod after playing through the base game so many times and it's a bit of a disappointment that this minor game mechanic is getting in the way of that.
Originally posted by zimberzimber:
We'll be addressing the bed issue sometime in the future
Can't make any promises on a 32bit version
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The author of this thread has indicated that this post answers the original topic.
zimberzimber  [developer] 14 Mar, 2022 @ 11:12am 
We'll be addressing the bed issue sometime in the future
Can't make any promises on a 32bit version
Speckle 14 Mar, 2022 @ 11:14am 
Originally posted by zimberzimber:
We'll be addressing the bed issue sometime in the future
Can't make any promises on a 32bit version

Thanks for the quick response! I look forward to checking it out!
Melody  [developer] 14 Mar, 2022 @ 12:12pm 
32bit is not going to happen. Sorry.
It's a lot of effort for us already to support both linux and windows, and tossing 32bit on top of that would make it even harder. It'd double the amount of builds we would need to do from 4 to 8, and when you include C extensions (something we use from discord integration, for example) it becomes even more of a mess.

It's a dead architecture and if the processor you're using is 32bit only you likely would have other problems running the mod.


Last edited by Melody; 14 Mar, 2022 @ 12:19pm
Speckle 14 Mar, 2022 @ 12:19pm 
Originally posted by Pancakes:
32bit is not going to happen. Sorry.
It's a dead architecture and if the processor you're using is 32bit only you likely would have other problems running the mod.

Very fair. I have a pretty decent processor that runs 64 bit stuff, but OneShot is a special case that just gives me a black screen and crashes at launch. Idk if it has anything to do with it running in 64bit or not, I just know that switching to the 32bit build fixed it for me with the base game.
Melody  [developer] 14 Mar, 2022 @ 12:21pm 
Yeah.
32 bit is in the same vain as Mac OS support, we could do it, but it makes everything far more complicated.

> Idk if it has anything to do with it running in 64bit or not, I just know that switching to the > 32bit build fixed it for me with the base game.
It doesn't, it's just that the 32bit build is more outdated. I need to recompile the 64bit build.
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