OneShot: Fading Memory

OneShot: Fading Memory

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LEKARЬ 18 Mar, 2024 @ 1:50am
Texture dimensions
When you try to log into the game, a warning about a broken script pops up.

Script 'Ruby-files/Windows_ItemTest.rb' line 23.
Texture dimension [448, 4800] exceed hardware capabilities

Has anyoune ever encountered such a problem?
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Showing 1-6 of 6 comments
Melody  [developer] 18 Mar, 2024 @ 2:36am 
Strange. What's your specs?
LEKARЬ 19 Mar, 2024 @ 2:14pm 
Originally posted by Melody:
Strange. What's your specs?
When i log into the game and select start, i get this error. I reinstalled it several times, even deleted 'p-settings.dat' (i looked at people's topics below) in AppData.
zimberzimber  [developer] 20 Mar, 2024 @ 9:17am 
What's your GPU and CPU?
LEKARЬ 20 Mar, 2024 @ 10:15am 
Intel core i5 m450 and AMD Mobility Radeon HD 5000
Melody  [developer] 20 Mar, 2024 @ 6:00pm 
Your graphics card is hardware from 2009. The laptop itself is probably from 2010, but the actual architecture the graphics card is using was released in 2009.

I'm not sure what the exact specs are, but it looks like it's not OpenGL 3.1 compliant (the minimum supported OpenGL version by Fading Memory) because it doesn't support non power of two textures.
I suspect this is the cause of this error message, but I could be wrong. It's entirely possible that your graphics card doesn't support textures bigger than 4096x4096, too.

Fading Memory doesn't support that era of hardware very well, unfortunately. I'm honestly quite surprised OneShot would've run, too...
We can probably fix the exact crash in a future update because the crash is caused by a debug utility, but I suspect you'll encounter other issues similar to this further down the line.
Last edited by Melody; 20 Mar, 2024 @ 6:01pm
LEKARЬ 21 Mar, 2024 @ 12:18pm 
Well, thanks)
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