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I'm not sure what the exact specs are, but it looks like it's not OpenGL 3.1 compliant (the minimum supported OpenGL version by Fading Memory) because it doesn't support non power of two textures.
I suspect this is the cause of this error message, but I could be wrong. It's entirely possible that your graphics card doesn't support textures bigger than 4096x4096, too.
Fading Memory doesn't support that era of hardware very well, unfortunately. I'm honestly quite surprised OneShot would've run, too...
We can probably fix the exact crash in a future update because the crash is caused by a debug utility, but I suspect you'll encounter other issues similar to this further down the line.