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We've sent this feedback on to the developers and will be looking further into it. Have you tried adjusting your sensitivity settings or closing out of background applications?
Your voices are being listened to and we've added it to our priority list for review. Thank you for explaining this to us thoroughly and I'll make sure to reply to this thread if we make any adjustments to it.
Thrillho, there is only the one speed in the hub as the player movement is tied to certain sequences. To balance the base was designed in an accessible pattern so it shouldn't take long to get from one place to the next. Hopefully that helps explain the reasoning.
Thanks again!
I'll do my best to keep yall posted as further information comes in!
We just put out a patch fixing a bunch of things! We balanced the mouse sensitivity and altered the adjustment slider. Hopefully it's feels better to play than ever before!
We also added full controller/remapping support to the launcher and added an interactive radio to the main room.
Hadalnaut, if it feels better to you, would you mind marking this thread as resolved? It would mean a great deal to us.
Thanks to everyone who helped provide feedback!
The patch made it worse, now mouse sensitivity's extremes are "Slower than a dead snail" and "Slower than a snail that isn't quite dead yet but it isn't in high spirits." I played through the first half of the game fine up through yesterday, but after the patch turning with a mouse isn't working right no matter the sensitivity slider's position.