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We're working on implementing it in the launcher, but it should be available in most of the games.
https://steamhost.cn/steamcommunity_com/app/1569550/discussions/0/3104642254776576428/
Happy hunting!
https://discord.gg/C8XdqjVN
Hey Hellbent,
I just wanted to let you know that we put in the option to invert Y in the hub world. If it feels like that fixed things, would you mind marking this thread as resolved? It would mean a great deal to us.
Thanks for helping to provide feedback!
We had to roll back the changes to controller support. With hope we'll have the patch ship shape as soon as the bugs are stomped out. We've figured out what is causing the acceleration/sensitivity problem, but the solution seems to be something that may take time to resolve.
Thank you all for your constant understanding and support. It makes the whole endeavor worthwhile!
It is my deepest pleasure to inform you that this has finally been put to bed (for real this time)! The Axis inversion is now functional on both controller and M&K, mouse acceleration has been cleaned up, fully customize-able controls are in, and there's now a cool radio in the main room (not to mention some hazard signs posted around the base that I got to design).
Thank you all again for your extended patience. We couldn't ask for a better community to work with.