Dread X Collection 4: The Hunt

Dread X Collection 4: The Hunt

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Rogu 13 Apr, 2021 @ 1:35pm
Invert Y Axis
Please god.
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Showing 1-6 of 6 comments
Artman Cometh 13 Apr, 2021 @ 1:43pm 
Hello Q.A. here,

We're working on implementing it in the launcher, but it should be available in most of the games.

https://steamhost.cn/steamcommunity_com/app/1569550/discussions/0/3104642254776576428/

Happy hunting!
Rogu 13 Apr, 2021 @ 1:54pm 
Thank you very much! I'm loving the game but it's hard for me to aim. I'll check out the solution you provided.
Artman Cometh 13 Apr, 2021 @ 1:56pm 
If you need any extra help, feel free to join our discord as well! We have a really helpful community!

https://discord.gg/C8XdqjVN
Artman Cometh 9 Jun, 2021 @ 10:26am 
Originally posted by Hellbent:
Please god.

Hey Hellbent,

I just wanted to let you know that we put in the option to invert Y in the hub world. If it feels like that fixed things, would you mind marking this thread as resolved? It would mean a great deal to us.

Thanks for helping to provide feedback!
Artman Cometh 12 Jun, 2021 @ 10:16am 
Q.A. here with an update:

We had to roll back the changes to controller support. With hope we'll have the patch ship shape as soon as the bugs are stomped out. We've figured out what is causing the acceleration/sensitivity problem, but the solution seems to be something that may take time to resolve.

Thank you all for your constant understanding and support. It makes the whole endeavor worthwhile!
Artman Cometh 23 Jun, 2021 @ 7:41pm 
Ladies and gentlemen,

It is my deepest pleasure to inform you that this has finally been put to bed (for real this time)! The Axis inversion is now functional on both controller and M&K, mouse acceleration has been cleaned up, fully customize-able controls are in, and there's now a cool radio in the main room (not to mention some hazard signs posted around the base that I got to design).

Thank you all again for your extended patience. We couldn't ask for a better community to work with.
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Showing 1-6 of 6 comments
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