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For the future of the game your best bet would be looking to the workshop to see what others make.
As for the future, this game was pretty good. Wouldn't be too shocked to see if someone did decide to make a spiritual successor. Hell I've even considered it myself, but it feels like it'd be hard to go about it while giving proper respect to the artist who made this.
As for the future, this game was pretty good. Wouldn't be too shocked to see if someone did decide to make a spiritual successor. Hell I've even considered it myself, but it feels like it'd be hard to go about it while giving proper respect to the artist who made this. [/quote]
I will agree, this was a pretty darn good game. Sadly, I doubt I'll really have the time or the game development experience to make a spiritual successor.
I've looked over the source code, and the encrypted "sys.dat" file. For someone with a bit of Unity experience, some time, and some money to invest into the requisite libraries (jelly sprites, level editor, a few others), it seems relatively doable. As far as art, that may be trickier but I'm sure there's at least some people interested in seeing a successor.
As far as going about it while giving proper respect to the artist, that's a bit trickier to consider. But, I'd think he'd love to see his game become something bigger.
But I have a job that kinda keeps me from working on it fully... and also I'm not an artist, just a writer [and person who watches over the forums.]
I'd gladly join/help keep a team going if I could if one wants to form.
I'm totally down for assisting in story creation and testing for bugs tho if we do get something going
As far as code, Godot is definitely an accessible choice. I think it'd be possible to use the SoftBody 2D physics to take the place of the "Jelly Sprites" library that Smasher uses. Also there does not appear to be a runtime level editor, but someone with more Godot experience might have an idea.
I can ask his boyfriend...former boyfriend about this and see what he has to say.
Cons I can think of:
- Private skins. You'd have access to their codes and play with them when they don't want to be known.
- The fact that I think that might not be in the best wishes of the creator? But I'll let Lexal speak on that.
- The true source code is out there, but I'm not sure if Lexal has the pc back yet or not.
I really can't stop people from decompiling the game. I have no legal way of stopping them since I don't have any ownership of the game. I just know that Creature was very done with the game after months of trying to force himself to work on it and not getting anywhere. He moved on to other projects and had a plan to come back eventually to add some levels just to get rid of the Coming Soon. I think it would be best if it was just left alone and if someone wants to make a new game that is a spiritual successor, then I'm all for that.
So, here's what I have to say:
IF you do wish to use this game to remake it OR to update the bones of it, Please understand you will have to contact a whole bunch of people to have their skins put into the new game, else try not to put any private skins into your new game if you do end up doing so.
Coding and gaming is evolving and improving every day. Make the game from scratch
Maybe whatever is the next Smasher game clone will be bigger, better, and more vast than ever before :P
I've honestly got a lot of ideas, it'd be really cool to see levels made with berry mode in mind as well