Suit for Hire

Suit for Hire

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Sniper Section
I can't seem to get through the section where you're dealing with the sniper in the construction yard. Any tips beyond dodging and rolling all across the area? More of a frustrating section than fun, IMO.
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Showing 1-7 of 7 comments
Crimson  [developer] 22 hours ago 
Hey Dougie, I agree, I'll be working on replacing the sniper with the actual sniper enemies (that you can kill) that should make it more fair and not as frustrating, that being said, usually sticking close to objects helps and you can also grab enemies to guard against any sniper shots (holding G)
Originally posted by Crimson:
Hey Dougie, I agree, I'll be working on replacing the sniper with the actual sniper enemies (that you can kill) that should make it more fair and not as frustrating, that being said, usually sticking close to objects helps and you can also grab enemies to guard against any sniper shots (holding G)

Thanks, man. I'm loving the game, just hating this particular section lol. It'd help a lot to have some sort of mechanic to show you when you should dodge or hide, like something popping up on the HUD like when other enemies are about to attack you or the laser blinking (which admittedly wouldn't make sense in a realism sense).
Hish 21 hours ago 
honestly best thing is just patience, take them out with cover from the sniper
I found the over top view made this part easier
Originally posted by Dougie Jones:
Originally posted by Crimson:
Hey Dougie, I agree, I'll be working on replacing the sniper with the actual sniper enemies (that you can kill) that should make it more fair and not as frustrating, that being said, usually sticking close to objects helps and you can also grab enemies to guard against any sniper shots (holding G)

Thanks, man. I'm loving the game, just hating this particular section lol. It'd help a lot to have some sort of mechanic to show you when you should dodge or hide, like something popping up on the HUD like when other enemies are about to attack you or the laser blinking (which admittedly wouldn't make sense in a realism sense).
there is a mild indicator before he shoots, pay attention to the thickness of the laser, it thins out the closer he is to firing, just pay attention and stop complaining like a loser :)
Originally posted by MR. Folive:
Originally posted by Dougie Jones:

Thanks, man. I'm loving the game, just hating this particular section lol. It'd help a lot to have some sort of mechanic to show you when you should dodge or hide, like something popping up on the HUD like when other enemies are about to attack you or the laser blinking (which admittedly wouldn't make sense in a realism sense).
there is a mild indicator before he shoots, pay attention to the thickness of the laser, it thins out the closer he is to firing, just pay attention and stop complaining like a loser :)

XD Thanks for the tip. I'll keep an eye out for that.
Originally posted by MR. Folive:
Originally posted by Dougie Jones:

Thanks, man. I'm loving the game, just hating this particular section lol. It'd help a lot to have some sort of mechanic to show you when you should dodge or hide, like something popping up on the HUD like when other enemies are about to attack you or the laser blinking (which admittedly wouldn't make sense in a realism sense).
there is a mild indicator before he shoots, pay attention to the thickness of the laser, it thins out the closer he is to firing, just pay attention and stop complaining like a loser :)
Your mom.
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Showing 1-7 of 7 comments
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