Soulash
rubish 1 4 May, 2022 @ 2:54pm
do you think youll add factions? maybe some nuetral or friendly people with some light quests or something?
the game seems like it would be fun to grab but just going around killing things over and over could get a bit boring without at least a couple people to talk to or trade with, and you could always let us attack them later
< >
Showing 1-4 of 4 comments
Meanator 4 May, 2022 @ 6:00pm 
as fun as that would be it goes against playing as the big bad evil guy in the story.
rubish 1 4 May, 2022 @ 6:19pm 
even if youre a big evil bad guy, you wouldnt walk out of a cave and try to kill everyone right away you'd probably try to figure out some things trade or manipulate people to get what you want and help you so you dont walk out like a peasant trying to kill someone and just die because you start out weak
Wrongtown 4 May, 2022 @ 6:49pm 
I believe in the canon of the game there is something "wrong" seeming about you that immediately makes it obvious to most if not all that you are possessed.

Imagine Samara from The Ring trying to casually buy some supplies at the farmers market :2016whoadude:
Artur Smiarowski  [developer] 4 May, 2022 @ 10:29pm 
Last year when we had a Kickstarter and we didn't have gods and victory conditions in the game yet, we had a couple of stretch goals that I hoped we would be able to add before release - Procedural World, Factions, Servants, Building, a more elaborate progression system. Unfortunately, the Kickstarter failed completely and we had to find a way to even finish the game at all. Right now, since the story is complete, it's no longer an option to rework some of these things (but some like Building may still come) and they will come in a sequel.
Last edited by Artur Smiarowski; 4 May, 2022 @ 10:30pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50