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Maybe someone would describe what they feel is clunky or nonsensical to actually provide valuable feedback.
It's a neat concept, and you can acclimate to it, but it never quite stops being a stumbling block. I'd have preferred standard movement over it, to be honest.
Turning and moving, which is the vast majority of interaction is handled by one hand without finger stretching and your hands don't need to overlap when using the rest of the controls.
That aside, the controls are fully rebindable. So if they're not to your liking you may rebind them to something you find fitting.
it also, combined with spongey enemies that do quite a bit of damage, manages to tap into why these tank controls also worked for older survival horror games
I've played all of those things a good deal except waz hack and I've certainly played well over 1000 hours of ADOM over the years.
I think the idea where you change facing, and then you move according to your facing is clunky and unnecessary. None of the other old roguelikes I played worked like that. Yes it's just one thing, but it's one thing that you're doing constantly. I'd have removed facing entirely.
I'm writing this knowing the game is completely done, just wanted to let it out.